* Game ready.

* Extremely easy to use.

* Modular assets with customizable parameters

* Drag and drop material variations.

Number of Unique Meshes: 63

Collision: (Yes automatically generated)

Vertex Count: 544942 min : 16.183, max: 43.373

LODs: (automatically generated)

Number of Materials and Material Instances: 53 Materials, 81 Material Instances.

Number of Textures: 382

Texture Resolutions: 399×430, 512×512, 1024×1024, 2048×2048, 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes, Not tested)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes:

*游戏准备就绪。

*非常容易使用。

*具有可定制参数的模块化资产

*拖放材料变化。

唯一网格数:63

碰撞:(是自动生成的)

顶点数:544942最小:16.183,最大:43.373

Lod:(自动生成)

材质和材质实例数:53个材质,81个材质实例。

纹理数量:382

纹理分辨率:399×430,512×512,1024×1024,2048×2048,4096×4096

支持的开发平台:

视窗:(是)

Mac:(是的,没有测试)

文档:链接(或用户可以在哪里找到的描述)文档

重要/附加注意事项:










DEMO VIDEO

DISCORD!

* The Space Hotel has 18 rooms, 18 corridors, 6 tunnel ways, 1 oval base, and different Hotel plans.

* More than 60 models and decals.

* Each model is textured by PBR materials.

* Texture size is 1024X1024 for small props and 4096X4096 for large props.

* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.

* Each model is modular.

* It is very easy to establish both interior and outdoor locations.

* This map is the 8th part of our ongoing futuristic city map project.

演示视频

不和!

*太空酒店拥有18间客房,18条走廊,6条隧道道,1个椭圆形基地,以及不同的酒店计划。

*超过60种型号和贴花。

*每个模型都由PBR材料纹理化。

*小型道具的纹理尺寸为1024×1024,大型道具为4096×4096。

*为便于使用,包括拖放材质实例变体,并提供公开的参数以进行更多可控的自定义。

*每个模型是模块化的。

*建立室内和室外位置非常容易。

*这张地图是我们正在进行的未来城市地图项目的第8部分。

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