* Game ready.
* Extremely easy to use.
* Modular assets with customizable parameters
* Drag and drop material variations.
Number of Unique Meshes: 63
Collision: (Yes automatically generated)
Vertex Count: 544942 min : 16.183, max: 43.373
LODs: (automatically generated)
Number of Materials and Material Instances: 53 Materials, 81 Material Instances.
Number of Textures: 382
Texture Resolutions: 399×430, 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes, Not tested)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
*游戏准备就绪。
*非常容易使用。
*具有可定制参数的模块化资产
*拖放材料变化。
唯一网格数:63
碰撞:(是自动生成的)
顶点数:544942最小:16.183,最大:43.373
Lod:(自动生成)
材质和材质实例数:53个材质,81个材质实例。
纹理数量:382
纹理分辨率:399×430,512×512,1024×1024,2048×2048,4096×4096
支持的开发平台:
视窗:(是)
Mac:(是的,没有测试)
文档:链接(或用户可以在哪里找到的描述)文档
重要/附加注意事项:
* The Space Hotel has 18 rooms, 18 corridors, 6 tunnel ways, 1 oval base, and different Hotel plans.
* More than 60 models and decals.
* Each model is textured by PBR materials.
* Texture size is 1024X1024 for small props and 4096X4096 for large props.
* Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.
* Each model is modular.
* It is very easy to establish both interior and outdoor locations.
* This map is the 8th part of our ongoing futuristic city map project.
*太空酒店拥有18间客房,18条走廊,6条隧道道,1个椭圆形基地,以及不同的酒店计划。
*超过60种型号和贴花。
*每个模型都由PBR材料纹理化。
*小型道具的纹理尺寸为1024×1024,大型道具为4096×4096。
*为便于使用,包括拖放材质实例变体,并提供公开的参数以进行更多可控的自定义。
*每个模型是模块化的。
*建立室内和室外位置非常容易。
*这张地图是我们正在进行的未来城市地图项目的第8部分。
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