Physically-Based Rendering: Yes

Texture Resolutions: 4К-1К

Number of Unique Meshes: 35

Number of Materials and Material Instances: 24

Number of Textures: 74

Collision: Yes, manually generated

Triangles Count: ~10000 to 100

LODs: 4-5 levels, manually generated

Intended Platform: PC, XBox, PS4, PS5, VR, Switch

Platforms Tested: PC, VR

Documentation: None needed

基于物理的渲染:是

纹理分辨率:4К-1К

唯一网格数:35

材质和材质实例数:24

纹理数量:74

碰撞:是的,手动生成

三角形计数:~10000至100

Lod:4-5级,手动生成

预期平台:PC,XBox,PS4,PS5,VR,Switch

测试平台:PC、VR

文件:不需要










All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.

Include parallax, subsurface materials and simple wind.

所有对象都有手动调整的Lod和碰撞网格. 大多数网格都带有4k纹理集。

包括视差,次表面材料和简单的风。

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