Physically-Based Rendering: Yes
Texture Resolutions: 4К-1К
Number of Unique Meshes: 35
Number of Materials and Material Instances: 24
Number of Textures: 74
Collision: Yes, manually generated
Triangles Count: ~10000 to 100
LODs: 4-5 levels, manually generated
Intended Platform: PC, XBox, PS4, PS5, VR, Switch
Platforms Tested: PC, VR
Documentation: None needed
基于物理的渲染:是
纹理分辨率:4К-1К
唯一网格数:35
材质和材质实例数:24
纹理数量:74
碰撞:是的,手动生成
三角形计数:~10000至100
Lod:4-5级,手动生成
预期平台:PC,XBox,PS4,PS5,VR,Switch
测试平台:PC、VR
文件:不需要
All objects have manually adjusted LODs and collision meshes. Most of meshes come with 4k texture sets.
Include parallax, subsurface materials and simple wind.
所有对象都有手动调整的Lod和碰撞网格. 大多数网格都带有4k纹理集。
包括视差,次表面材料和简单的风。
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