Features:

  • Original designs
  • Modular parts that snap to the default grid (both movement and rotation)
  • Seamless exterior to interior
  • Furnished interior
  • Dynamic global illumination and reflections with Lumen
  • Emissive material interior lights
  • Optimised for hardware raytracing
  • 3D facade and roof details.
  • High quality doors and windows
  • Origin point for doors on hinges
  • Modular landscaping around houses
  • Swimming pools (water not included)
  • Lowpoly vegetation

Collision: (Collision is generated in Unreal with the highest settings. Door openings in walls are also open for collision.)

Vertex Count:

Assets range from 24 to 396,003 vertices

Total: 122,750,630

LODs: Yes LOD 0 to 5 (generated within Unreal itself)

Number of Unique 3D Meshes: 521

Number of Materials and Material Instances: 92

Number of Textures: 73

Texture Resolutions:

All main textures use a power of two, textures like artworks and monitor screens use non-power of two.

4096×4096

2560×3840

3840×2160

2539×804

2048×2048

1593×939

1043×1283

1024×1024

798×1270

732×1024

Supported Development Platforms:

Windows: Yes

Mac: Not tested/No

特征:

  • 原创设计
  • 与默认网格对齐的模块化部件(移动和旋转)
  • 无缝的外部到内部
  • 室内装饰
  • 流明动态全局照明和反射
  • 发光材料室内灯
  • 优化硬件光线追踪
  • 3d立面和屋顶细节。
  • 高品质门窗
  • 铰链门的原点
  • 房屋周围的模块化景观
  • 游泳池(不包括水)
  • 低极性植被

碰撞:(碰撞是在虚幻中以最高设置生成的。 墙壁上的门开口也可以碰撞。)

顶点计数:

资源范围从24到396,003个顶点

总计:122,750,630

Lod:是LOD0到5(在虚幻引擎内部生成)

唯一3D网格数:521

材质和材质实例数:92

纹理数量:73

纹理分辨率:

所有主要纹理都使用2的幂,像艺术品和监视器屏幕这样的纹理使用非2的幂。

4096×4096的

2560×3840

3840×2160的

2539×804

2048×2048的

1593×939

1043×1283

1024×1024的

798×1270的

732×1024的

支持的开发平台:

Windows:是的

Mac:未测试/否










Youtube Demo

log 04-24-2024: Succesfully tested and working in the new release of UE 5.4

Disclaimer: This product supports Lumen for Unreal Engine 5.0+

Note: This pack does not come with pre-installed blueprints. If you wish to script/animate the doors and windows, blueprints need to be installed manually.

This is a high quality modular house pack with 20 fully furnished houses for Unreal engine and optimized for Lumen.

Everything is textured with CC0 (copyright free) textures and modeled by me.

(sources: Polyhaven and AmbientCG)

All the screenshots are taken with realtime Lumen lighting

Every house and the complete asset pack is in the same level and on the same grid.

The file uses less than 8gb of ram and runs well.

Doors and windows have the origin on the hinges.

Selection of houses also available as separate projects:

House 1

House 2

House 12

 

Asset pack:

This house pack also has the complete modular asset pack included. This includes all constructive pieces like walls, floors, sloped roofs and doors.

All furniture used for these houses is also included in the asset pack.

 

Performance:

This project is made with high quality modular parts which results in high performance and low memory usage. Everything is instanced where possible.

The project as shown in the video and images uses less than 8GB of ram.

All interior lights are using material emission. This can be replaced with Unreals Light objects.

 

Fully modular and scene setup

The entire house and kitchen is created using a modular grid based system (it uses the default grid size of 10)

All the origins are placed in such a way that parts rotate and connect well. The overhang orgins might seem odd, but they are in line with the main roof pieces.

Doors and openable windows have their origins at their hinges.

The grid is 3.6×3.6×3 meters which works well with the default grid size of 10

 

LOD:

Every object has generated LOD’s within Unreal. Every asset has 6 levels of LOD

 

Collision:

Collision is generated in Unreal with the highest settings. Door openings in walls are also open for collision.

 

Lightmap UV

Most objects (exept trees and bushes) have a non-tilable UV map and are adjusted for the correct lightmap resolution.

 

Hierarchy:

Every object and dataset is correctly named and categorized (both in the outliner and in the folder structure).

 

Textures:

Everything is textured with CC0 (copyright free) textures.

(sources: Polyhaven and AmbientCG)

Sources of CC0 textures: https://drive.google.com/drive/folders/1fHxXf9vGd4FH4Yy1bBLM58jU-jOjsKFL?usp=sharing

Documentation for Lumen: (the post processing for Lumen is already set up in the included showcase map): https://docs.unrealengine.com/5.3/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

Youtube演示

日志04-24-2024:在新的UE5.4版本中成功测试和工作

免责声明:本产品支持虚幻引擎5.0+的流明

注意:此包不附带预安装的蓝图。 如果你想脚本/动画门窗,蓝图需要手动安装。

这是一个高品质的模块化房屋包,有20个完全配备的房屋为虚幻引擎和优化的流明。

一切都是用CC0(无版权)纹理纹理和我建模的。

(资料来源:Polyhaven和AmbientCG)

所有的截图都是用实时流明照明拍摄的

每个房子和完整的资产包都在同一个级别和同一个网格上。

该文件使用不到8gb的ram并且运行良好。

门窗在铰链上有起源。

房屋的选择也可作为单独的项目:

房子1

二楼

12号楼

 

资产包:

这个房子包也有完整的模块化资产包包括在内。 这包括所有建设性的作品,如墙壁,地板,倾斜的屋顶和门。

用于这些房屋的所有家具也包括在资产包中。

 

工作表现:

这个项目是由高品质的模块化部件,导致高性能和低内存使用。 一切都在可能的情况下进行实例化。

该项目如视频和图像所示,使用不到8gb的ram。

所有的室内灯都使用材料发射. 这可以用未显示的轻物体代替。

 

完全模块化和场景设置

整个房子和厨房是使用基于模块化网格的系统创建的(它使用默认的网格大小为10)

所有的原点都以这样一种方式放置,即零件旋转并连接良好。 悬垂的orgins可能看起来很奇怪,但它们与主要的屋顶部件一致。

门和可打开的窗户起源于它们的铰链。

网格为3.6×3.6×3米,在默认网格大小为10的情况下运行良好

 

LOD:

每个对象都在虚幻中生成了LOD。 每个资产都有6个级别的LOD

 

碰撞:

碰撞是在虚幻中以最高设置生成的。 墙壁上的门开口也可以碰撞。

 

光照贴图UV

大多数对象(exept树木和灌木)都具有不可倾斜的UV贴图,并根据正确的光照贴图分辨率进行调整。

 

层次结构:

每个对象和数据集都被正确命名和分类(在大纲视图和文件夹结构中)。

 

纹理:

一切都用CC0(无版权)纹理纹理。

(资料来源:Polyhaven和AmbientCG)

CC0纹理的来源: https://drive.google.com/drive/folders/1fHxXf9vGd4FH4Yy1bBLM58jU-jOjsKFL?usp=sharing

Lumen的文档:(Lumen的后期处理已经在包含的展示地图中设置): https://docs.unrealengine.com/5.3/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

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