Number of Unique Meshes: 206
Number of Blueprint class: 6
Collision: Yes
Number of Particle system: 2 emitter and 2 system
Number of sounds: 2
Number of Levels: 2
Number of Animations: 3
Vertex Count: 20 ~ 160k(chandelier with no LOD)
LODs: No (since i didn’t make custom LOD,i left it as it is to be adjust based on your project and target platform needs)
Number of Materials and Material Instances: 10 Material , 70 Material Instance
Number of Textures: 179
Texture Resolutions: 2K & 4K
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes:
- optimized for mid to high-end setups with average 60~120 FPS on epic settings and no LOD in mid-range 1080p
- Gameplay Video was recorded on 4 year old setup on 1440p (i7 7700k+gtx1060 6GB+ 32GB)
Contact:
- Email: SickaGameStudio@gmail.com
- Discord: SICKA#2489
唯一网格数: 206
蓝图类数: 6
碰撞: 是的
粒子系统数量: 2发射器和2系统
声音数量: 2
级别数目: 2
动画数量: 3
顶点计数: 20 ~ 160k(没有LOD的枝形吊灯)
Lod: 非也。 (由于我没有制作自定义LOD,因此我将其保留为根据您的项目和目标平台需求进行调整)
材质和材质实例数: 10材质,70材质实例
纹理数量: 179
纹理分辨率: 2K及4K
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加注意事项:
- 针对中高端设置进行了优化,在epic设置上具有平均60~120FPS,在中档1080p中没有LOD
- 游戏视频记录在1440p上的4岁设置(i7 7700k+gtx1060 6GB+32GB)
联系我们:
- 电邮:SickaGameStudio@gmail.com
- 不和谐:SICKA#2489
update 1.1 :BEDROOM Live (update the pack from launcher) Screenshot Preview
update 1.15: FOOD COLLECTION Live(update the pack from launcher) Screenshot preview
Orbital Market link for my assets
Full Victorian Environment with nearly 200 prop ,character system and inspect object system to be used directly or populate your own levels with similar theme.
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~200 Asset
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hand-made Lightmap UV for all assets
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High detail Props
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atmospheric fog volume material
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hybrid lighting of stationary and static(baked)
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dust and fire Niagara particle system
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high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
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material Variation for some of the objects
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shared textures between multiple assets for best optimization
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One master material for all props
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Drag and drop Object Inspect blueprint
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mesh outline system
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character system with head-bob camera shake+flash light+interact
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post process sharpen and outline material
更新1.1:卧室直播(从启动器更新包) 截图预览
更新1.15:食物收集直播(从启动器更新包) 截图预览
完整的维多利亚环境与近200道具,角色系统和检查对象系统直接使用或填充您自己的水平与类似的主题。
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~200资产
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所有资源的手工制作光照贴图UV
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高细节道具
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大气雾体积材料
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静止和静态混合照明(烘焙)
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尘火尼亚加拉粒子系统
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纹理的高像素密度与修剪片和重叠纹理的混合
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某些对象的材质变化
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在多个资源之间共享纹理以实现最佳优化
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所有道具的一个主材料
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拖放对象检查蓝图
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网格轮廓系统
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角色系统与头鲍相机震动+闪光灯+互动
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后期处理锐化和轮廓材料
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