Features:
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Nanite & Lumen Compatible.
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Modular Flexibility in Assets.
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Advanced Master Material with WS Dust Control.
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Full Lighting & Asset Cluster Set up Using Blueprints.
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Proper Scene Organization using Levels.
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Additional asset scene included
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Bonus scenes included with the airport split up into sections.
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Optimized & Packed textures.
Number of Unique Meshes: More than 580 high-quality assets! (not counting booleans and simple shapes)
Collision: (Yes) – Mostly auto-generated, custom where needed.
Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.
LODs: LOD’s only included in assets with transparency, the rest uses Nanite.
Number of Materials and Material Instances: 4 Master Materials, 300+ Material Instances.
Number of Textures: 700+ Textures (optimized in Engine, raw at 4096×4096 resolution)
Texture Resolutions: 512×512 – 1024×1024 – 2048×2048 – 4096×4096 – 8192×8192
Supported Development Platforms:
Windows: (Yes)
Consoles: (Yes)
Documentation (also included in project): Click Here
特征:
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纳米和流明兼容.
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资产的模块化灵活性。
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先进的主材料与WS粉尘控制.
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使用蓝图设置完整的照明和资产集群。
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使用关卡进行适当的场景组织。
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包括其他资产场景
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包括在机场的奖金场景分成几个部分.
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优化和包装纹理。
独特网格数:超过580个优质资产! (不计算布尔值和简单形状)
碰撞:(是)-主要是自动生成的,在需要的地方定制.
顶点计数:变量,资产有逻辑的高端游戏优化&纳米被激活.
Lod:LOD仅包含在具有透明度的资产中,其余使用Nanite。
材质和材质实例数量:4个主材质,300多个材质实例。
纹理数量:700+纹理(在引擎中优化,raw为4096×4096分辨率)
纹理分辨率:512×512-1024×1024-2048×2048-4096×4096-8192×8192
支持的开发平台:
视窗:(是)
控制台:(是)
文档(也包含在项目中): 点击这里
We are super excited to introduce you to our latest environment!
Trailer: Click Here
Additional & 4K Images: Click Here
Walkthrough Video: Click Here
Technical Overview: Click Here
Documentation: Click Here
Product Info
This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set up lighting and environment systems, and much more!
Quick Info
- More than 580 high-quality assets! (not counting booleans or simple shapes)
- Nanite & Lumen Compatible.
- Modular Flexibility in Assets.
- Advanced Master Material with WS Dust Control.
- Full Lighting & Asset Cluster Set up Using Blueprints.
- Proper Scene Organization using Levels.
- This Airport Features Mostly Interior Scenes Except for the Entrance Shown in the Images.
Intended Use
This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.
Structure
This environment has been made out of mostly Modular assets that can be used to change the airport into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.
Assets
Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.
Textures
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance. Some of the tillable materials even come in 8k if you so desire.
Lighting
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + color controls.
Disclaimers
- The aircraft used for the exterior of the environment is not included. you can download this asset for free HERE
- All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
- This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.
- Documentation has been included in the project files but can also be found HERE
- Plugins: Please activate the build-in plugin "Text3d" in order to see some of our 3D-placed text.
Please feel free to join our Discord server where you can ask questions and get general product support: https://discord.gg/kAsVU4e47h
我们非常高兴向您介绍我们的最新环境!
拖车/拖车: 点击这里
附加和4K图像: 点击这里
演练视频: 点击这里
技术概述: 点击这里
文件: 点击这里
产品信息
这种广泛而详细的环境是独一无二的。 有了这个环境,我们利用新的虚幻5引擎的力量为您带来了一个既可用于游戏又可用于过场动画的环境。 具有高度详细的个人资产,模块化结构资产,完全设置照明和环境系统,以及更多!
快速信息
- 580多项优质资产! (不计算布尔值或简单形状)
- 纳米和流明兼容.
- 资产的模块化灵活性。
- 先进的主材料与WS粉尘控制.
- 使用蓝图设置完整的照明和资产集群。
- 使用关卡进行适当的场景组织。
- 除了图像中显示的入口外,这个机场的主要特点是内部场景。
预期用途
这个环境主要是在考虑游戏的情况下创建的。 它具有优化的纳米和LOD资产,4k纹理缩小到一个合理的分辨率,并优化照明资产。 但是,由于资产的质量,此环境也可用于过场动画目的。 该环境适用于高端系统和控制台。
结构
这个环境是由大部分模块化资产组成的,可以用来将机场更改为您想要的任何结构。 结构资源具有一个主着色器,具有额外的粗糙度控制和世界空间纹理(如果需要)。
资产
资产也在需要时进行了模块化。 除此之外,它们中的大多数都具有独特的纹理。 (当然优化)。 某些资源具有附加材质选项,您可以根据蒙版更改资源的颜色。
纹理
所有纹理都采用PBR4k分辨率,并在UE中进行降频,以具有逻辑纹理分辨率和性能。 如果您愿意,一些可耕种的材料甚至可以进入8k。
照明设备
我们在这个场景中充分利用了流明。 所有资产都经过优化,可与Lumen配合使用,并遵循lumen技术验证文档-我们的资产不附带传统的光照贴图UV,但如果需要,您可以随时自动生成这些资源。
所有的灯光都是使用蓝图与简单的开和关+颜色控制设置的。
免责声明
- 用于环境外部的飞机不包括在内。 您可以免费下载此资产 这里
- 所有的图像和视频都以平均40-60fps的电影质量使用RTX3090.
- 由于它的大小和默认设置,这个项目的性能很重,请阅读文档以了解如何运行一个更优化的版本。
- 文档已包含在项目文件中,但也可以找到 这里
- 插件:请激活内置插件”Text3d”,以便查看我们的一些3d放置的文本。
请随时加入我们的Discord服务器,在那里您可以提出问题并获得一般产品支持: https://discord.gg/kAsVU4e47h
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