Number of Unique Meshes: 1,001

Some Materials & Textures may be duplicated to give more modifiability to the model.

Animations: No

Rigged Meshes: No

Collision: Yes, automatically generated and custom

LODs: No

Number of Materials and Material Instances: 46

Number of Textures: 76

Supported Development Platforms:

Windows: Yes

Mac: Yes

This product supports Lumen for Unreal Engine 5.0+ and Path tracing.

唯一网格数:1,001

某些材质和纹理可能会被复制,以便为模型提供更多的可修改性。

动画:没有

装配网格:没有

碰撞:是的,自动生成和自定义

Lod:不

材质和材质实例数:46

纹理数量:76

支持的开发平台:

Windows:是的

Mac:是的

此产品支持适用于虚幻引擎5.0+的Lumen和路径跟踪。










The kit is a combination of assets created to represent a medieval shipyard. Here you will find everything you need to assemble a perfect medieval port. With this kit: you can kitbash the meshes to create a unique structure.

"Before any famous explorer could begin his journey, he will need a ship. A solid ship capable of sailing across the seven seas. A beautiful ship that only we can create! Help them begin their journey."

Be sure to tag your creation with #LDSMedievalShipyard when you post it. Have fun and good work.

Rendering made in Unreal Engine 5.1 using Path Tracing.

Please notice: that I'm not a historian. I tried to make the model as historically accurate as possible, but something may be wrong or from a different period. If you spot some inaccuracy, please reach out. I would love to know more about this profession.  

This model, I think, should work well for illustrations, concept art, and keyframes. 

FOLLOW ME:

Instagram: https://www.instagram.com/lorenzo.de_sanctis/

Twitter: https://twitter.com/SanctisLorenzo

Artstation: https://www.artstation.com/lorenzodesanctis

LinkedIn: https://www.linkedin.com/in/lorenzo-de-sanctis-53a845182/

TikTok: https://www.tiktok.com/@lorenzo.de_sanctis?_t=8cJxHNpgJGk&_r=1

该套件是为代表中世纪造船厂而创建的资产组合。 在这里,你会发现你需要组装一个完美的中世纪港口的一切。 使用此套件:您可以kitbash网格以创建独特的结构。

“在任何着名的探险家开始他的旅程之前,他需要一艘船。 能横渡七大洋的坚固船。 一艘只有我们才能创造的美丽的船! 帮助他们开始他们的旅程。”

发布时,请务必使用#LDSMedievalShipyard标记您的创作。 有乐趣和良好的工作。

使用路径跟踪在虚幻引擎5.1中进行渲染。

请注意:我不是历史学家。 我试图使模型尽可能具有历史准确性,但可能会出现错误或来自不同时期。 如果你发现一些不准确的地方,请联系. 我很想知道更多关于这个职业。  

我认为这个模型应该很好地用于插图,概念艺术和关键帧。 

跟我来:

Instagram:https://www.instagram.com/lorenzo.de_sanctis/

推特:https://twitter.com/SanctisLorenzo

艺术站:https://www.artstation.com/lorenzodesanctis

LinkedIn:https://www.linkedin.com/in/lorenzo-de-sanctis-53a845182/

TikTok:https://www.tiktok.com/@lorenzo.de_sanctis?_t=8cJxHNpgJGk&_r=1

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