Sci-fi Spaceship Interior to build a unique stunning level.
科幻飞船内部建立一个独特的惊人水平.
Texture Sizes: Generally 2k is fine. Because it is procedural, texture sizes are able to change.
Collision: Few generated by hand.
Tris Count
Total: 90,090
LODs: No
Number of Meshes: 78
Number of Materials and Material Instances: 17 Mat, 25 Inst in Texture Section/ 4 Mat/ 59 Inst in Material Section.
Number of Textures:Most of the materials have 4 textures.
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows/Xbox/PS4/ Mobile / VR
Documentation: No documentation.
SBSAR Packages Included to work in traditional mobile platforms. It works well with high end current gen mobile platforms that use OpenGLES 3.1, Metal, or Vulkan. Also, Textures could be imported into the game engine as bitmaps using Substance Player (free to use for commercial purposes).
纹理尺寸:一般2k就可以了。 因为它是程序性的,纹理大小可以改变。
碰撞:手工产生的很少。
特里斯计数
总计:90,090
Lod:不
目数:78
材质和材质实例数:17个Mat,纹理部分25个Inst/材质部分4个Mat/59个Inst。
纹理数量:大多数材质都有4个纹理。
支持的开发平台:Windows
支持的目标构建平台:Windows/Xbox/PS4/Mobile/VR
文件:没有文件.
SBSAR软件包包括在传统的移动平台工作. 它适用于使用OpenGLES3.1、Metal或Vulkan的高端当前gen移动平台。 此外,可以使用Substance Player将纹理作为位图导入游戏引擎(可免费用于商业目的)。
- Sci-Fi Space Station Modular Interior Pack helps you to build your environment which includes panels, pipes, electronic devices, storage section, special entries addressed with door, corridors etc.
06/07/2019 – A MASSIVE UPDATE CAME – 11 NEW STATIC MESH
SUBSTANCE PLUGIN REQUIRED
- Sci-Fi Space Station package includes lots of tile textures, huge variety of customization that allows you to tweak any parameters color, roughness, metallic, even in normal map inside UE4.
- Face Weighted normals without baking, that helps props look realistic.
- %100 procedurally made Textures within Substance Designer, No bitmap resource!
- Textures could change when parameters change!
- High Poly Modular Assets.
- More than one material per object which allow you to arrange color-r-m- of different parts of a mesh.
- Compatible with Glossy/Diffuse/Specular workflow.
- Height Map included so that parallax occlusion could be activated / Manually disabled.
- Hue/ Saturation / Luminosity for some, Specific Area Color Arrangement for others.
- Sci-Fi Unique Textures that could be utilized for next stages of the level. Easy to create another variation FOR MODELS.
- 科幻空间站模块化内部包帮助您建立您的环境,包括面板,管道,电子设备,存储部分,特别条目与门,走廊等。
06/07/2019-一个巨大的更新来了-11个新的静态网格体
需要物质插件
- 科幻空间站软件包包括大量的瓷砖纹理,大量的定制,允许您调整任何参数颜色,粗糙度,金属,甚至在UE4内的法线贴图。
- 人脸加权法线 没有烘烤,这有助于道具看起来逼真。
- %100在Substance Designer中以程序方式制作纹理,没有位图资源!
- 当参数改变时,纹理可能会改变!
- 高聚模块化资产。
- 每个对象有多个材质,允许您排列网格不同部分的颜色-r-m。
- 兼容光面/漫反射/镜面工作流程。
- 包括高度图,以便可以激活/手动禁用视差遮挡。
- 色相/饱和度/光度为某些,特定区域颜色排列为其他。
- 科幻独特的纹理,可以用于下一阶段的水平。 易于为模型创建另一个变体。
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