Features:
- Procedural random building generation
- Blueprints for fast building your level
- Realistic gondola with blueprint based animation
- High quality meshes
- Interior illusion
- PBR materials
Number of Unique Meshes: 247
Collision: Yes
Vertex Count: 4 to about 7.500
LODs: Yes (where appropriate)
Number of Materials and Material Instances: 22 Parent, 114 Instances, 2 Decals
Number of Textures: 119
Texture Resolutions: (512 1024 2048 4096)
特征:
- 程序随机生成建筑物
- 快速构建关卡的蓝图
- 基于蓝图的动画的现实冈多拉
- 高质量网格
- 内部幻觉
- PBR材料
唯一网格数: 247
碰撞:是的
顶点计数:4至约7.500
Lod:是(如适用)
材质和材质实例数:22父,114实例,2贴花
纹理数量: 119
纹理分辨率: (512 1024 2048 4096)
Demo: https://youtu.be/Oo0tCySUXSg
Blueprints: https://youtu.be/YyeNbAR9Uw8
If you ever dreamed about creating a lot of high quality procedurally random generated buildings by just drag-and-drop then you in the right place. To create some building just use PB_building blueprint and magic will happen :) But if you prefer to create buildings by modular peaces and get more specific result, you won’t be disappointed, because you can use blueprints like: BP_first_floor, BP_wall, and BP_roof.
BP_first_floor – can let you create windows, different doorways and storefronts.
BP_wall – creates windows with awning, sill, railing, leaks and windows with balconies.
BP_roof – it’s self explanatory…
Also you can use some awesome blueprint called BP_canals. It’s spline based blueprint for creating walls of canals with different steps (little tip: on top of options you will see “steps” section where you can hit plus button to start adding steps, array element will be added, expand it and adjust options), different railings or even without.
Also you have blueprints for random trees, bridges and some other blueprints to speed up your level building process.
Note:
- Don’t forget to use r.CustomDepth 1 console command, this needed to hide water from gondola interior.
- In v4.25 and above, blueprints that generates random stuff (like building, trees) will show different result that shown in screenshots. It’s still absolutely usable in your project just different random result.
示范: https://youtu.be/Oo0tCySUXSg
蓝图: https://youtu.be/YyeNbAR9Uw8
如果你曾经梦想过通过拖放创建大量高质量的程序随机生成的建筑物,那么你就在正确的地方。 要创建一些建筑物,只需使用PB_building蓝图,就会发生魔法:)但如果您更喜欢通过模块化peaces创建建筑物并获得更具体的结果,您不会失望,因为您可以使用蓝图,如:BP_first_floor,BP_wall和BP_roof。
BP_first_floor-可以让你创建窗户,不同的门口和店面。
BP_wall-创建带有遮阳篷,窗台,栏杆,漏水和带阳台的窗户的窗户。
BP_roof-这是不言自明的。..
你也可以使用一些名为BP_canals的真棒蓝图。 它是基于样条曲线的蓝图,用于创建具有不同步骤的运河墙(小提示:在选项顶部,您将看到”步骤”部分,您可以点击加号按钮开始添加步骤,将添加数组元素,展开它并调整选项),不同的栏杆甚至没有。
你也有随机树,桥梁和其他一些蓝图的蓝图,以加快你的水平建设过程。
注:
- 不要忘记使用 r.海关第1号 控制台命令,这需要隐藏水从贡多拉内部.
- 在v4.25及更高版本中,生成随机东西(如建筑物,树木)的蓝图将显示屏幕截图中显示的不同结果。 它在你的项目中仍然是绝对可用的,只是不同的随机结果。
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