A simple, faceted low poly package for a range of environments.
一个简单的,多面低聚包装的范围的环境.
Number of Assets: 91 static meshes, 2 blueprints
Average triangle count: 200
Texture resolutions: 512×512 for clouds, 2048×2048 for water
Number of Materials: 3 master materials, 29 materials total
Intended Platforms: PC, Console, Mobile
Water is unsupported on mobile due to GLSL_ES2 shader issues.
资源数量:91个静态网格体,2个蓝图
平均三角形计数:200
纹理分辨率:云分辨率为512×512,水分辨率为2048×2048
材料数量:3个主材料,共29个材料
预期平台:PC、控制台、移动
由于GLSL_ES2着色器问题,移动设备不支持水。
A simple, faceted, low poly environment for all your mobile or PC game needs. Includes over 90 meshes that use several master materials that utilize colour nodes to keep down on texture memory. Variations of each mesh exist for a green summer, colourful fall, and ripe winter as well as an included unique environment for deserts and tropical islands. All materials utilize the colour variation to allow for a wider variety of colours displayed, all tweak-able in the material instance. Included are six sample environments:
• Alpine Forest
• Desert
• Forest
• Winter
• Plains
• Tropical Island
Two blueprints are included that randomly spawn clouds in your levels, and a water blueprint that allows a mesh to be dynamically scaled to fit your environment, with the water material provided courtesy of Roel Bartstra.
一个简单的,多方面的,低聚环境为所有您的手机或PC游戏需要。 包括超过90个网格体,这些网格体使用多个主材质,这些材质利用颜色节点来减少纹理记忆。 每个网格的变化存在一个绿色的夏天,多彩的秋天,成熟的冬天,以及一个包括独特的环境沙漠和热带岛屿。 所有材质都利用颜色变化来允许显示更多种类的颜色,所有这些都可以在材质实例中进行调整。 包括六个示例环境:
*高山森林
*沙漠
*森林
*冬季
*平原
*热带岛屿
其中包含两个蓝图,用于在关卡中随机生成云,以及一个水蓝图,允许网格体动态缩放以适应您的环境,水材质由Roel Bartstra提供。
评论(0)