Features:
- High-Quality Meshes
- 4k Texture Sets for multiple props
- Highly optimized props without losing quality
- Most of the meshes preserve details from baked textures
- Efficient UV layouts
- PBR materials
Number of Unique Meshes:93
Collision: Yes custom and automatically generated
Vertex Count: 24-12k
- 24 mesh lower than 100 vertices
- 50 mesh lower than 1k vertices
- 14 mesh 1-2k vertices
- 3 mesh 2-5k vertices
- 2 detailed mesh 11-13k vertices
- Highly repetitive modular structural meshes lower than 1k vertices
LODs: No
Number of Materials and Material Instances:9 Master Material/ 58 Material Instances
Number of Textures:170 Textures
Texture Resolutions: Only 6 Textures lower than 4k which is used as a mask. All prop textures are 4k and generally multiple props share the same material and textures for optimization.
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, PS4, Xbox1
Documentation: No
PERFORMANCE
Cpu intel 6600k
GPU Nvidia 1070
Ram 16 GB
Version 4.24 Direct X 11 Windows 64 Build
2k Resolution: 90-60 fps
1080p Resolution: 150-110 fps
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Cpu AMD 5800x
GPU Nvidia 3080
Ram 32
Version 4.27 Direct X 12 Build
2k Resolution: 290-170 fps
1080p Resolution: 320-240 fps
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Notes:
- A little tweaking on the post process makes a big performance difference.
- Most of the performance cost comes from the Post Process and the Translucency.
- UE5 migration works without a problem.
特征:
- 高质量网格
- 多个道具的4k纹理集
- 高度优化的道具,不失品质
- 大多数网格都保留烘焙纹理中的细节
- 高效的UV布局
- PBR材料
唯一网格数:93
碰撞:是自定义和自动生成
顶点数:24-12k
- 低于100个顶点的24个网格
- 低于1k顶点的50个网格
- 14网格1-2k顶点
- 3网格2-5k顶点
- 2详细网格11-13k顶点
- 高度重复的模块化结构网格低于1k顶点
Lod:不
材质和材质实例数:9个主材质/58个材质实例
纹理数量:170纹理
纹理分辨率:只有6个纹理低于4k用作蒙版。 所有道具纹理都是4k的,通常多个道具共享相同的材料和纹理进行优化。
支持的开发平台:Windows、Mac
支持的目标构建平台:Windows,Mac,PS4,Xbox1
文件:否
工作表现
Cpu英特尔6600k
GPU Nvidia1070
Ram16GB
版本4.24Direct X11Windows64Build
2k分辨率:90-60fps
1080p分辨率:150-110fps
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Cpu AMD5800X
GPU Nvidia3080
公羊32
版本4.27直接X12构建
2k分辨率:290-170fps
1080p分辨率:320-240fps
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注意事项:
- 在后期过程中稍加调整会产生很大的性能差异。
- 大部分性能成本来自后期处理和半透明性。
- UE5迁移工作没有问题。
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- This environment created for more flexible modular approach.
- Modular structures that can be angled, make it possible to expand in different axes with the corridors connected to the building cores.
- You can create a non-linear level plan with the correct connection of the circulations and office cores.
- Low poly objects with high-quality textures and controllable materials.
- Massive Demo Scene with optimized Translucency
- Possibility to expand on the Z axis.
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- 这种环境为更灵活的模块化方法而创建。
- 模块化结构,可以角度,使它可以扩展在不同的轴与走廊连接到建筑核心。
- 您可以创建一个非线性水平计划与正确连接的循环和办公室核心。
- 具有高质量纹理和可控材料的低聚物体。
- 具有优化半透明性的大规模演示场景
- 在Z轴上扩展的可能性。
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