Features:

  •  High-Quality Meshes
  •  4k Texture Sets for multiple props
  •  Highly optimized props without losing quality
  • Most of the meshes preserve details from baked textures
  • Efficient UV layouts
  • PBR materials

Number of Unique Meshes:93

Collision: Yes custom and automatically generated

Vertex Count: 24-12k

  • 24 mesh lower than 100 vertices
  • 50 mesh lower than 1k vertices
  • 14 mesh 1-2k vertices
  • 3 mesh 2-5k vertices
  • 2 detailed mesh 11-13k vertices
  • Highly repetitive modular structural meshes lower than 1k vertices

LODs: No

Number of Materials and Material Instances:9 Master Material/ 58 Material Instances

Number of Textures:170 Textures

Texture Resolutions: Only 6 Textures lower than 4k which is used as a mask. All prop textures are 4k and generally multiple props share the same material and textures for optimization.

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac, PS4, Xbox1

Documentation: No

PERFORMANCE

Cpu intel 6600k

GPU Nvidia 1070

Ram 16 GB

Version 4.24 Direct X 11 Windows 64 Build

2k Resolution: 90-60 fps

1080p Resolution: 150-110 fps

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Cpu AMD 5800x

GPU Nvidia 3080

Ram 32

Version 4.27 Direct X 12 Build

2k Resolution: 290-170 fps

1080p Resolution: 320-240 fps

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Notes:

  • A little tweaking on the post process makes a big performance difference.
  • Most of the performance cost comes from the Post Process and the Translucency.
  • UE5 migration works without a problem.

特征:

  •  高质量网格
  •  多个道具的4k纹理集
  •  高度优化的道具,不失品质
  • 大多数网格都保留烘焙纹理中的细节
  • 高效的UV布局
  • PBR材料

唯一网格数:93

碰撞:是自定义和自动生成

顶点数:24-12k

  • 低于100个顶点的24个网格
  • 低于1k顶点的50个网格
  • 14网格1-2k顶点
  • 3网格2-5k顶点
  • 2详细网格11-13k顶点
  • 高度重复的模块化结构网格低于1k顶点

Lod:不

材质和材质实例数:9个主材质/58个材质实例

纹理数量:170纹理

纹理分辨率:只有6个纹理低于4k用作蒙版。 所有道具纹理都是4k的,通常多个道具共享相同的材料和纹理进行优化。

支持的开发平台:Windows、Mac

支持的目标构建平台:Windows,Mac,PS4,Xbox1

文件:否

工作表现

Cpu英特尔6600k

GPU Nvidia1070

Ram16GB

版本4.24Direct X11Windows64Build

2k分辨率:90-60fps

1080p分辨率:150-110fps

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Cpu AMD5800X

GPU Nvidia3080

公羊32

版本4.27直接X12构建

2k分辨率:290-170fps

1080p分辨率:320-240fps

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注意事项:

  • 在后期过程中稍加调整会产生很大的性能差异。
  • 大部分性能成本来自后期处理和半透明性。
  • UE5迁移工作没有问题。










Video Preview

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  • This environment created for more flexible modular approach.
  • Modular structures that can be angled, make it possible to expand in different axes with the corridors connected to the building cores.
  • You can create a non-linear level plan with the correct connection of the circulations and office cores.
  • Low poly objects with high-quality textures and controllable materials.
  • Massive Demo Scene with optimized Translucency
  • Possibility to expand on the Z axis.

视频预览

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  • 这种环境为更灵活的模块化方法而创建。
  • 模块化结构,可以角度,使它可以扩展在不同的轴与走廊连接到建筑核心。
  • 您可以创建一个非线性水平计划与正确连接的循环和办公室核心。
  • 具有高质量纹理和可控材料的低聚物体。
  • 具有优化半透明性的大规模演示场景
  • 在Z轴上扩展的可能性。
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