Features:

  • Advanced material shaders compatible with external and 3rd part asset packs.
  • Nanite displacement compatible landscape shader.
  • 12 layer landscape auto material.
  • Nanite displacement compatible prop shader.
  • Nanite displacement compatible 4-layer vertex paint shader.
  • Easy to read materials, perfect pack for beginners and expert veterans.
  • Super modular & versatile.
  • Packed Level Actor Prefabs.

Number of Unique Meshes: 69

Collision: (Yes, custom, automatically generated)

Vertex Count: 18,000 – 100,000

LODs: (No, Nanite only)

Number of Materials and Material Instances: 74

Number of Textures: 133

Texture Resolutions: ( 1024×1024, 1024×512, 2048×2048, 4096×4096, 8192×8192 )

Cache Size: 1.7 GB

Important/Additional Notes:

Texture resolutions have been reduced out of the box to optimize video memory usage, to revert textures to 4k and 8k, open the textures and set LOD Bias back to 0.

To enable Nanite displacement, open DefaultEngine.ini in the Config folder of your project and add the following:

r.NaniteAllowTesellation=1 

r.Nanite.Tessellation=1

It is also recommended to enable RayTracing to get similar results to what you see on the thumbnails, by default it will not be enabled.

特征:

  • 与外部和第三部分资源包兼容的高级材质着色器。
  • 纳米位移兼容景观着色器.
  • 12层景观汽车材料。
  • 纳米位移兼容道具着色器.
  • 纳米位移兼容4层顶点油漆着色器.
  • 易于阅读的材料,完美的包装为初学者和专家退伍军人.
  • 超级模块化和多功能。
  • 包装水平演员预制件。

唯一网格数:69

碰撞:(是的,自定义,自动生成)

顶点数:18,000-100,000

Lod:(不,只有纳米)

材质和材质实例数:74

纹理数量:133

纹理分辨率:(1024×1024,1024×512,2048×2048,4096×4096,8192×8192)

缓存大小:1.7GB

重要/附加注意事项:

纹理分辨率已经减少了开箱即用,以优化视频内存使用,将纹理恢复到4k和8k,打开纹理并将LOD偏差设置回0。

要启用纳米位移,请打开DefaultEngine。ini在您的项目的Config文件夹中,并添加以下内容:

纳米颗粒=1 

纳米石。镶嵌=1

还建议启用光线追踪以获得与您在缩略图上看到的结果相似的结果,默认情况下不会启用它。










This product supports Nanite & Lumen for Unreal Engine 5.3+

Documentation on how to enable Lumen : Link

YouTube: https://www.youtube.com/@RoughEdgeLtd

Website: https://www.roughedge.uk

* DISCLAIMER: THE VEGETATION USED IS NOT PART OF THE PACKAGE, MEGASCANS TREE WERE UTILIZED FOR THE SHOWCASE AS WELL AS POLY HAVEN’S HDRI’s FOUND HERE: https://polyhaven.com/hdris *

[Update – 27/06/2024]

  • Fixed broken MipMaps
  • Decimated polygon count by 300%, no visual quality was lost
  • LOD bias set to 1 on all textures instead of 2 and 3

This is a modular gas station that can be used for games and cinematics, it’s well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.

Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.

Low poly assets are available on demand, send request through email.

本产品支持Nanite&Lumen for Unreal Engine5.3+

关于如何启用流明的文档 : 连结

YouTube的: https://www.youtube.com/@RoughEdgeLtd

网站: https://www.roughedge.uk

*免责声明:所使用的植被不是包装的一部分,MEGASCANS树被用于展示以及POLY HAVEN的HDRI在这里发现: https://polyhaven.com/hdris *

[更新-27/06/2024]

  • 固定损坏的MipMaps
  • 多边形数量减少300%,没有视觉质量丢失
  • 所有纹理上的LOD偏差设置为1,而不是2和3

这是一个模块化加油站,可用于游戏和过场动画,它针对Nanite进行了很好的优化,并具有简单的自定义碰撞,每个资产都具有令人难以置信的细节,并利用业

低绘制调用,低内存使用和优化着色器,带来最好的游戏和电影,而不牺牲质量。

低聚资产可根据需要,通过电子邮件发送请求.

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