Features:
- Over 50 blueprints for faster level creation
- Building blueprint system that generates building exteriors/interiors with 160+ parameters
- 10 different styled buildings
- A drivable car with paint control
- Spline blueprints for highways, sidewalks…
- Scattering system for debris and distance cities
- Over 650+ different post apocalyptic themed assets
- Advanced materials with multiple customizable parameters
- 4,2 square kilometer example level with dynamic lighting and rainy weather option
- 4 layer landscape material with adaptive tessellation and distance based macro details
- Example level with optimized dynamic lighting and landscape
- Library of high quality tiling textures
Number of Unique Meshes: 669
Collision: Yes, automatically and manually generated
Vertex Count: 200-30 000 depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 304
Number of Textures: 557
Texture Resolutions:
- 4K (24)
- 2K (306)
- 1K (142)
- 512 (12)
- 256 (17)
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Documentation, Test Build, Showcase Video, Support Discord Server
特征:
- 超过50个蓝图,更快地创建关卡
- 生成具有160多个参数的建筑物外部/内部的建筑蓝图系统
- 10个不同风格的建筑物
- 一种带油漆控制的可驾驶汽车
- 高速公路,人行道的样条蓝图。..
- 碎片和距离城市的散射系统
- 超过650种不同的后世界末日主题资产
- 具有多种可定制参数的高级材料
- 4,2平方公里示例级别,具有动态照明和阴雨天气选项
- 具有自适应曲面细分和基于距离的宏观细节的4层景观材料
- 具有优化动态照明和景观的示例级别
- 高品质平铺纹理库
唯一网格数:669
碰撞:是的,自动和手动生成
顶点数:200-30 000取决于资产
Lod:是的,3-4取决于资产
材质和材质实例数:304
纹理数量:557
纹理分辨率:
- 4K(24)
- 2K(306)
- 1K(142)
- 512 (12)
- 256 (17)
支持的开发平台:
Windows:是的
Mac:没有
文件: 文件,测试 建造工程,展示 短片, 支持Discord服务器
Update 2.0 is now added! Showcase video
Huge 4,2 square kilometer environment with over 50 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type buildings with over 160+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers etc. Scattering systems that handle everything from debris scale to far away cities.
A library with over 650 different post apocalyptic styled assets like abandoned and drivable cars, bus stops and even furniture etc. Pack also includes nature assets like foliage and rocks for surrounding forest biome.
Example level is using World Partition and a landscape material that comes with four different layers using hi-quality textures, distance based macro details, slope and virtual texturing support + landscape grass. Materials support moss/dirt/damage and wetness layers. Various material layers are converted into material functions for easier editing and assets are using material instances.
Pack also comes with an example player that contains logic to interact with vehicles, items, doors etc.
Besides unique assets this pack also includes Post Apocalyptic Rifle, Vehicles and District packs and some assets from the Post Apocalyptic Desert pack. Assets are built to utilize Nanite and Lumen. Trees are using PivotPainter for wind. Blueprints are not built with networking in mind, will not work with static lighting due to instanced meshes.
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen documentation Link
Vehicles require ChaosVehiclesPlugin
更新2.0现已添加! 展览短片
巨大的4,2平方公里环境,超过50蓝图,有助于加快关卡创建过程并保持性能优化。 建筑系统,产生不同类型的建筑物超过160+变量改变窗户,人行道,尺寸,颜色等。 样条蓝图与各种系统,有助于创建高速公路,交通分隔线等。 处理从碎片规模到遥远城市的一切的散射系统。
图书馆拥有超过650种不同的后世界末日风格的资产,如废弃和可驾驶的汽车,公共汽车站甚至家具等。 包还包括自然资产,如树叶和岩石周围的森林生物群.
示例关卡是使用世界分区和带有四个不同图层的地形材质,使用高品质纹理、基于距离的宏观细节、坡度和虚拟纹理支持+地形草。 材料支持苔藓/污垢/损伤和润湿层。 各种材质图层会转换为材质函数,以便更轻松地进行编辑,并且资源正在使用材质实例。
Pack还附带了一个示例播放器,其中包含与车辆,物品,门等进行交互的逻辑。
除了独特的资产,这个包还包括 后世界末日步枪, 车辆 和 区议会分区 来自后世界末日沙漠包的包和一些资产。 资产是建立利用纳米和流明. 树木正在使用PivotPainter进行风。 蓝图的构建没有考虑到网络,由于实例化的网格体,它不会与静态照明一起工作。
本产品支持Nanite和Lumen for Unreal Engine5.1+
流明文档 连结
车辆需要 [医]杂种,杂种
评论(0)