Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM:

  • 50fps, 20ms at 1920×1200 with RTX (Dynamic Lighting)

Note: Various switches have been turned off and reduced samples to keep the performance in check.

Note: This scene uses physically based light units which means you need to have enabled Extend default luminance range in your project settings with a correct exposure lit camera. The project already contains a cinecamera using correct values so please use that.

Note: VR profiling has not been done on this project.

Attached is a document outlining how to maximise the visual quality for a performance cost:

Features:

  • Fully integrated RVT blending with multiple parameters
  • Height Blending RVT with noise detailing
  • Fuzzy Shading, Albedo, Roughness detailing
  • Barnacles blending integrated with RVT blends
  • Gradient color tinting to simulate wetness discoloration
  • Detail maps for increasing quality of assets
  • Object and Barnacles independent displacement/tessellation for extra visual fidelity
  • Physically accurate lighting and camera values for a real world cinematic feel
  • Procedural scattering of boulders and beach assets including, seaweed, seashells and scatter mesh pebbles

Number of Unique Meshes: 58

Collision: Yes (Auto Generated)

LODs: Yes (Up to 6 LODs)

Number of Materials: 6

Number of Material Instances: 78

Number of Textures: 124

Texture Resolutions: Up to 4096

性能数字使用AMD3900X,GTX3080,64GB RAM:

  • 50FPS,20MS在1920X1200与RTX(动态照明)

注: 各种开关已关闭并减少采样,以保持性能检查。

注: 这个场景使用基于物理的光单元,这意味着你需要启用 扩展默认亮度范围 在您的项目设置与一个正确的曝光照明相机. 该项目已经包含一个使用正确值的cinecamera,所以请使用它。

注: 这个项目还没有做VR分析。

附后 是一份概述如何最大限度地提高性能成本的视觉质量的文件:

特征:

  • 具有多个参数的完全集成RVT混合
  • 高度混合RVT与噪音细节
  • 模糊阴影,反照率,粗糙度细节
  • 藤壶混合与RVT混合
  • 渐变色着色以模拟湿性变色
  • 提高资产质量的详细地图
  • 物体和藤壶独立位移/镶嵌以获得额外的视觉保真度
  • 物理上精确的照明和相机值,以实现真实世界的电影感觉
  • 巨石和海滩资产的程序性散射,包括海藻,贝壳和散射网状鹅卵石

唯一网格数:58

碰撞:是(自动生成)

Lod:可以(最多6个Lod)

材料数量:6

材质实例数:78

纹理数量:124

纹理分辨率:高达4096










A collection of high quality scanned assets using RVT and Raytracing to crate a extremely detailed sunset beach level with a gorgeous sunset atmosphere. Featuring custom made RVT shader to simulate wetness tinting on the terrain and assets. Furthermore, all meshes have integrated barnacles and tinting allowing them to get further integrated into the scene. The scene utilities full Raytracing features including the use of physically accurate lighting values.

Short Video

一个高品质的扫描资产的集合使用RVT和光线追踪板条箱一个非常详细的日落海滩水平与华丽的日落气氛。 具有定制的RVT着色器,以模拟潮湿着色的地形和资产. 此外,所有网格体都集成了藤壶和着色,使它们能够进一步集成到场景中。 场景具有完整的光线追踪功能,包括使用物理上精确的光照值。

短片

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