Features:
- 100% Scanned Assets ( Arid Landscape Scans )
- Scanned Landscape
- Optimized Materials
- Up to 8K texture resolution
- Procedural Road Texture
- Volumetric Clouds
- Spline Road Blueprint
- Scanned Road Mesh
- Scanned Traffic Signs
Number of Meshes:
- Scatter Meshes: 52
- Outcrop Rocks: 12
- Cliffs: 3
- Assembly Rocks: 3
- Medium Rocks: 16
- Small Rocks: 53
- Background Mountains: 4
- Detailed Terrain Meshes: 25
- Road & Signs: 4
- Waterflow Meshes: 3
- Small Roks: 19
Plants:
- Bush: 11
- Bush Scatters: 12
- Grass: 25
- Grass Scatters: 21
- Ground Cover: 16
- Juncus : 3
Number of Materials: 8
Number of Instance Materials: 40
Number of Textures: 155
Physically-Based Rendering: Yes
Texture dimensions: the majority of assets use 8192×8192 Albedo, 4096×4096 Normal and 2048×2048 HRA (HeightMap, Roughness, AO) textures
Collision: Yes
Vertex Count Nanite Meshes: ~ 1.2 Million (Rock,Outcrop,Scatter,Cliff)
Vertex Count: ~5500-750 (rocks), ~600-50 (plants)
Plant LODs: 1-4 Levels of LOD
Intended Platform: PC ,PS4, PS5, XBSX, XBSS
Platforms Tested: PC
特征:
- 100%扫描资产( 干旱景观扫描 )
- 扫描景观
- 优化材料
- 高达8k纹理分辨率
- 程序化道路纹理
- 体积云
- 样条道路蓝图
- 扫描道路网格
- 扫描交通标志
网格数:
- 散射网格:52
- 露头岩石:12
- 悬崖:3
- 组装岩石:3
- 中等岩石:16
- 小岩石:53
- 背景山脉:4
- 详细地形网格:25
- 道路及标志:4
- 水流网格:3
- 小Roks:19
植物:
- 布什:11
- 布什散射:12
- 草:25
- 草散:21
- 地面复盖:16
- Juncus:3
材料数量: 8
实例材料数量: 40
纹理数量: 155
基于物理的渲染:是的
纹理尺寸:大多数资源使用8192×8192反照率、4096×4096法线和2048x2048HRA(高度图、粗糙度、AO)纹理
碰撞: 是的
顶点计数纳米网格: ~120万(岩石、露头、散点、悬崖)
顶点计数: ~5500-750(岩石),~600-50(植物)
植物Lod: 1-4级LOD
预期平台: PC,PS4,PS5,XBSX,XBSS
测试平台: 个人电脑
Discord Channel | Website| Free Assets
Playable DEMO: SL DEMO LAUNCHER
Cinematic Video: https://youtu.be/fW8WpX0FmKI
This package has been developed specifically for UnrealEngine5. New technologies Nanite and Lumen are used in the project. This product supports Nanite and Lumen for Unreal Engine 5.0+.
This package is more suitable for Visual Productions, Film etc. projects. Detailed landscape area is 750m X 500m.
16km2 of landscape for game projects will be released soon.
Arid Landscape Ecosystem is based on the “Semi-Arid Climate” biomes.
You can see all Arid Landscape scans here: Arid Landscape Scans
This package was created by scanning the full ecosystem. 3D Assets are scanned according to the world scale and the PBR is calibrate. Each 3D Assets comes with meticulously optimized polygone, UVs and LODs. Atlases were calculated using 120 different LED light sources and Surface scans baked over 200 million polygons. This is a complete kit, designed specifically for creating huge, yet detailed environments in your UnrealEngine 5 project.
可玩演示: SL演示启动器
电影短片: https://youtu.be/fW8WpX0FmKI
这个包是专门为 UnrealEngine5. 新技术 纳米石 和 管腔/管腔 在项目中使用。 该产品支持Nanite和Lumen for Unreal Engine5.0+。
这个包装更适合 视觉制作、电影 等。 项目。 详细的景观面积是 750米X500米。
游戏项目的16km2景观将被释放 很快.
干旱景观生态系统 是基于”半干旱气候“生物群落。
你可以在这里看到所有干旱的景观扫描: 干旱景观扫描
这个包是由 扫描整个生态系统. 3D资产扫描根据 世界规模 而 PBR 被校准。 每个3D资产都有精心优化的多边形, UVs 和 Lod. 地图集是用 120种不同的LED灯 源和表面扫描烤过 2亿个多边形. 这是一个完整的套件,专为在您的UnrealEngine5项目中创建庞大而详细的环境而设计。
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