Number of Unique Meshes: 196
LODs: No
Collision: No
Average Triangle Count: 1,600
Number of Materials and Material Instances: 4 Materials, 4 Material Instances
Number of Textures: 16
Texture Resolutions: 2048×2048
Supported Development Platforms: Windows
唯一网格数:196
Lod:不
碰撞:没有
平均三角形计数:1,600
材质和材质实例数:4个材质,4个材质实例
纹理数量:16
纹理分辨率:2048×2048
支持的开发平台:Windows
OTHER PRODUCTS|ARTSTATION|TWITTER|YOUTUBE
Update: Added subsurface scattering & breeze interval parameter, better lighting. A Flat Artstyle toggle also added if you want to use the flat style from the old version.
Showcase video: Unreal Engine 5 – Nanite Stylized Grass (youtube.com)
Demo (Default settings are Epic, you can change settings with commands, change map by pressing 1 2 3 4): NaniteStylizedGrassDemo.7z – Google Drive
Features Overview/Getting Started. Please watch this video (It is for a different asset but still applicable to this one since it uses the same material) : UE5 – Nanite Grass Getting Started (New Version) (Color variation/Wind/Interaction,BP) [Marketplace] (youtube.com)
If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com
Note: For better looking wind gusts, use UE 5.4
Nanite stylized grass with full geometry and no alpha mask material.
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Other products:
Nanite Foliage – Grass in Environments – UE Marketplace (unrealengine.com)
Features:
-
Can be used for real time rendering/game development.
-
Demo scene from the showcase video included (Green version).
-
Character & Objects interaction
-
Micro/Macro color variation
-
Global Wind Control
-
Includes 5 base grass heights and bushes.
-
Customizable grass color. Adjust body/edge/stem/top/bottom/entire leaf color
-
Fully geometry, no alpha mask was used, optimized for nanite.
-
Adjustable roughness, specular, and normal intensity.
-
Lightweight wind system with vertex color mask.
-
Wind gusts system with the ability to use your own image as a wind pattern.
-
Adjustable wind speed/direction; grass bends towards wind direction.
-
Grass breeze system
-
Adjustable wind gusts color/brightness
-
196 Meshes
-
Average Triangle Count 1,600
更新:增加了次表面散射和微风间隔参数,更好的照明. 如果您想使用旧版本的平面样式,还添加了平面艺术样式切换。
展览短片: 虚幻引擎5-Nanite程式化草(youtube.com)
演示(默认设置为Epic,您可以使用命令更改设置,按1 2 3 4更改地图): NaniteStylizedGrassDemo.7z-谷歌驱动器
功能概述/入门。 请观看此视频(这是一个不同的资产,但仍然适用于这一个,因为它使用相同的材料) : UE5-Nanite Grass入门(新版)(Color variation/Wind/Interaction,BP)[Marketplace](youtube.com)
如果您有任何问题,请随时评论我的YouTube视频,我会阅读并回答所有问题。 如需进一步的支持,你亦可致电congthai0710@gmail.com
注意:为了更好看的阵风,使用UE5.4
纳米风格的草与完整的几何和没有阿尔法面具材料.
本产品支持Nanite和Lumen for Unreal Engine5.1+
流明文档: 虚幻引擎中的流明全局光照和反射/虚幻引擎5.4文档/Epic开发者社区(epicgames.com)
纳米文件: 虚幻引擎中的Nanite虚拟化几何体/虚幻引擎5.4文档/Epic开发者社区(epicgames.com)
其他产品:
纳米叶-环境中的草-UE市场(unrealengine.com)
特征:
-
可用于实时渲染/游戏开发。
-
演示场景从展示视频包括(绿色版本).
-
角色和对象交互
-
微观/宏观颜色变化
-
全球风力控制
-
包括5个基地草高度和灌木。
-
可定制的草颜色。 调整身体/边缘/茎/顶部/底部/整个叶的颜色
-
完全几何,没有阿尔法掩模被使用,优化纳米.
-
可调节粗糙度、镜面和法线强度。
-
轻量级风系统与顶点颜色面具.
-
阵风系统具有使用自己的图像作为风模式的能力。
-
可调风速/风向;草向风向弯曲。
-
草风系统
-
可调节阵风颜色/亮度
-
196目
-
平均三角形数1,600
评论(0)