Number of Unique Meshes: 196 

LODs: No

Collision: No 

Average Triangle Count: 1,600

Number of Materials and Material Instances: 4 Materials, 4 Material Instances

Number of Textures: 16

Texture Resolutions: 2048×2048

Supported Development Platforms: Windows

唯一网格数:196 

Lod:不

碰撞:没有 

平均三角形计数:1,600

材质和材质实例数:4个材质,4个材质实例

纹理数量:16

纹理分辨率:2048×2048

支持的开发平台:Windows










OTHER PRODUCTS|ARTSTATION|TWITTER|YOUTUBE

Update: Added subsurface scattering & breeze interval parameter, better lighting. A Flat Artstyle toggle also added if you want to use the flat style from the old version.

Showcase video: Unreal Engine 5 – Nanite Stylized Grass (youtube.com)

Demo (Default settings are Epic, you can change settings with commands, change map by pressing 1 2 3 4): NaniteStylizedGrassDemo.7z – Google Drive

Features Overview/Getting Started. Please watch this video (It is for a different asset but still applicable to this one since it uses the same material) : UE5 – Nanite Grass Getting Started (New Version) (Color variation/Wind/Interaction,BP) [Marketplace] (youtube.com)

If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com

Note: For better looking wind gusts, use UE 5.4

Nanite stylized grass with full geometry and no alpha mask material. 

This product supports Nanite and Lumen for Unreal Engine 5.1+

Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)

Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)

Other products:

Nanite Foliage – Grass in Environments – UE Marketplace (unrealengine.com)

Features:

  • Can be used for real time rendering/game development.

  • Demo scene from the showcase video included (Green version).

  • Character & Objects interaction

  • Micro/Macro color variation

  • Global Wind Control

  • Includes 5 base grass heights and bushes.

  • Customizable grass color. Adjust body/edge/stem/top/bottom/entire leaf color

  • Fully geometry, no alpha mask was used, optimized for nanite.

  • Adjustable roughness, specular, and normal intensity.

  • Lightweight wind system with vertex color mask.

  • Wind gusts system with the ability to use your own image as a wind pattern.

  • Adjustable wind speed/direction; grass bends towards wind direction.

  • Grass breeze system

  • Adjustable wind gusts color/brightness

  • 196 Meshes

  • Average Triangle Count 1,600

其他产品|艺术站|推特|YOUTUBE的

更新:增加了次表面散射和微风间隔参数,更好的照明. 如果您想使用旧版本的平面样式,还添加了平面艺术样式切换。

展览短片: 虚幻引擎5-Nanite程式化草(youtube.com)

演示(默认设置为Epic,您可以使用命令更改设置,按1 2 3 4更改地图): NaniteStylizedGrassDemo.7z-谷歌驱动器

功能概述/入门。 请观看此视频(这是一个不同的资产,但仍然适用于这一个,因为它使用相同的材料) : UE5-Nanite Grass入门(新版)(Color variation/Wind/Interaction,BP)[Marketplace](youtube.com)

如果您有任何问题,请随时评论我的YouTube视频,我会阅读并回答所有问题。 如需进一步的支持,你亦可致电congthai0710@gmail.com

注意:为了更好看的阵风,使用UE5.4

纳米风格的草与完整的几何和没有阿尔法面具材料. 

本产品支持Nanite和Lumen for Unreal Engine5.1+

流明文档: 虚幻引擎中的流明全局光照和反射/虚幻引擎5.4文档/Epic开发者社区(epicgames.com)

纳米文件: 虚幻引擎中的Nanite虚拟化几何体/虚幻引擎5.4文档/Epic开发者社区(epicgames.com)

其他产品:

纳米叶-环境中的草-UE市场(unrealengine.com)

特征:

  • 可用于实时渲染/游戏开发。

  • 演示场景从展示视频包括(绿色版本).

  • 角色和对象交互

  • 微观/宏观颜色变化

  • 全球风力控制

  • 包括5个基地草高度和灌木。

  • 可定制的草颜色。 调整身体/边缘/茎/顶部/底部/整个叶的颜色

  • 完全几何,没有阿尔法掩模被使用,优化纳米.

  • 可调节粗糙度、镜面和法线强度。

  • 轻量级风系统与顶点颜色面具.

  • 阵风系统具有使用自己的图像作为风模式的能力。

  • 可调风速/风向;草向风向弯曲。

  • 草风系统

  • 可调节阵风颜色/亮度

  • 196目

  • 平均三角形数1,600

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