Documentation: (https://drive.google.com/open?id=1RPzh16CBDexrvmrLotDtOjcmJDbvGGHK)

REQUIRES THE SUBSTANCE PLUGIN https://www.unrealengine.com/marketplace/substance-plugin

1. Create a blank project (should work with your current project to but starting with a blank project makes sure nothing else is causing problems with it), enable the substance plugin and restart.

2. On restart, go to Edit > Project settings, scroll down to and click on Substance under plugins section.

3. In the substance plugin settings, under the “cooking” tab, switch it from cpu engine to gpu engine.

4. Now exit out of the empty project and install the Substance Material Pack to the empty project, and reopen the project

5. Click on the example map to load up and you should see it compiling the shaders and then everything should be there.

Features:

  • 1 Substance Material
  • 29 Material presets
  • Built in tessellation support

Texture Resolutions:

  •  145 Textures at 2k resolution

Number of Materials: 1 Master Material, 29 Material presets

Do Materials derive from a Master Material with instances as variation: (Yes)

Number of Textures: 145

Supported Development Platforms: (Windows, MAC)

Supported Target Build Platforms: (Windows, MAC)

文件: (https://drive.google.com/open?id=1RPzh16CBDexrvmrLotDtOjcmJDbvGGHK)

需要SUBSTANCE插件 https://www.unrealengine.com/marketplace/substance-plugin

1. 创建一个空白项目(应该与您当前的项目一起工作,但从一个空白项目开始确保没有其他任何东西引起它的问题),启用substance插件并重新启动。

2. 重新启动后,转到编辑>项目设置,向下滚动并单击插件部分下的Substance。

3. 在substance插件设置中,在”烹饪”选项卡下,将其从cpu引擎切换到gpu引擎。

4. 现在退出空项目并将物质材料包安装到空项目,并重新打开项目

5. 点击示例地图加载,你应该看到它编译着色器,然后一切都应该在那里。

特征:

  • 1物质材料
  • 29个素材预置
  • 内置曲面细分支持

纹理分辨率:

  •  2k分辨率下的145个纹理

素材数量:1个主素材,29个素材预置

材质是否从主材质派生,实例为变体:(是)

纹理数量:145

支持的开发平台:(Windows,MAC)

支持的目标构建平台:(Windows,MAC)










1 Modular Substance Material, set up for Tessellation, for use with the Landscape Spline Tool.

29 Material presets generated from that 1 substance Material.

2 basic subdivided spline mesh parts included that you can use with the Materials for the Landscape Spine Tool, or make your own.

Pack comes with a sourcefiles folder containing the substance designer files so if you have substance designer installed you can load up the Material and modify it however you want. Visible through file explorer.

Example vids:

https://youtu.be/tjmnJHosE4M

https://youtu.be/q3PK2GsxTl0

Simple Tutorial Vid:

https://youtu.be/pWm_aOfN6rk

1模块化物质材料,设置为曲面细分,用于景观样条工具。

从该1个物质材料生成的29个物质预置。

包括2个基本细分样条网格部分,您可以与地形脊柱工具的材料一起使用,或制作您自己的。

Pack带有一个包含substance designer文件的sourcefiles文件夹,因此如果您安装了substance designer,则可以加载材料并根据需要进行修改。 通过文件资源管理器可见。

示例vids:

https://youtu.be/tjmnJHosE4M

https://youtu.be/q3PK2GsxTl0

简单的教程Vid:

https://youtu.be/pWm_aOfN6rk

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