Materials and instances for making easy customizable roads

用于制作易于自定义道路的材料和实例

Features:

  • 2 master materials
  • 17 ready to use material instances
  • Ability to add and control surface dirt and moisture
  • Ability to use masks for different texture blending

Texture Resolutions:

  •  2 textures – 64×64
  •  11 textures – 1024×1024
  • 33 textures – 2048×2048

Number of Materials: 2 materials, 17 instances

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 46

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: PC, Mac, PS4, Xbox

Important/Additional Notes: mesh tesselation requires minimum DirectX 11 or OpenGL 4.0 version. You can disable it by changing option in master materials.

特征:

  • 2主材料
  • 17个可随时使用的材质实例
  • 能够添加和控制表面污垢和水分
  • 能够使用蒙版进行不同的纹理混合

纹理分辨率:

  •  2纹理-64×64
  •  11纹理–1024×1024
  • 33纹理–2048×2048

材料数量:2个材料,17个实例

材质是否派生自具有实例作为变体的主材质:是

纹理数量:46

支持的开发平台:Windows、Mac

支持的目标构建平台:PC,Mac,PS4,Xbox

重要/附加说明:网格tesselation需要最低DirectX11或OpenGL4.0版本。 您可以通过更改主材料中的选项来禁用它。










Pack updated:

  • Added ability to change road lines color up to 3 different colors
  • Added ability to use custom dirt textures, choose textures color channel and size of each channel

Advanced sidewalk material – https://www.unrealengine.com/marketplace/en-US/slug/a71febb320c647c28539a164d70c8ed4

Pack contains two master materials and 17 ready to use instances with ability to use opacity masks, add dirt, moisture and water puddles based on mask and height map distance.

First material support single type of road surface and opacity mask.

Second material support two road surfaces, that are blended by mask, and additional road markings

Every material use Color, Normal and Height textures, additional mask for blending main road surface with road sides, mask for road markings.

In Dirt settings you can customize dirt normal intensity, scale, dirt opacity, size, color, roughness, metalness.

In Moisture settings you can add overall wetness on material, add water puddles, edit roughness influence, Fresnel effect, surface darkening, water color, etc.

Pack provided with 2 base meshes for road building – flat and raised up (60 and 80 triangles) and derived meshes with preapplied materials – 10 meshes of each type.

Pack contains additional .psd file with all provided masks.

Mesh size: 9×9 meters.

包更新:

  • 增加了改变道路线颜色多达3种不同颜色的能力
  • 增加了使用自定义污垢纹理的能力,选择纹理颜色通道和每个通道的大小

先进的人行道材料 – https://www.unrealengine.com/marketplace/en-US/slug/a71febb320c647c28539a164d70c8ed4

包包含两个主材料和17个随时可用的实例,能够使用不透明蒙版,根据蒙版和高度图距离添加污垢,水分和水坑。

第一种材料支持单一类型的路面和不透明掩模.

第二种材料支持两个由蒙版混合的道路表面和额外的道路标记

每种材料都使用颜色,法线和高度纹理,用于混合主道路表面和道路侧面的附加蒙版,用于道路标记的蒙版。

在污垢设置中,您可以自定义污垢正常强度,比例,污垢不透明度,尺寸,颜色,粗糙度,金属度。

在湿度设置中,您可以添加材料的整体湿度,添加水坑,编辑粗糙度影响,菲涅耳效果,表面变暗,水色等。

为道路建设提供2个基本网格-平坦和向上凸起(60和80个三角形)和具有预应用材料的派生网格–每种类型的10个网格。

包包含额外的。psd文件与所有提供的面具。

网孔尺寸:9×9米。

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