Included two versions of each material:
1. For use with Lumen
2. For use with Path Tracing
Important master material settings.
Lumen
- Shading model: Thin translucent
- Lighting mode: Surface forward shading
Path tracing:
- Shading model: Default lit
- Lighting mode: Surface forward shading
Available material instance parameters: UV tiling, offset and rotation, Transmission Color (only with Lumen when the Thin translucent is enabled), Base Color, Opacity, Specular, Roughness, Metalness, IOR, Fresnel falloff to control the distortion amount, Normal map texture slot to change the pattern, Normal strength.
Number of unique Materials (Masters): 2
Number of unique material instances: 50
Number of textures (fluted, ribbed, frosted, formed glass normal maps): 50
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Mobile: No
包括每种材料的两个版本:
1. 适用于管腔
2. 用于路径跟踪
重要的主材料设置。
管腔/管腔
- 阴影模型:薄半透明
- 照明模式:表面前向阴影
路径跟踪:
- 阴影模型:默认点亮
- 照明模式:表面前向阴影
可用的材质实例参数:UV平铺、偏移和旋转、透射颜色(仅在启用薄半透明时具有流明)、基色、不透明度、镜面、粗糙度、金属度、Ior、菲涅尔衰减以控制失真量、法线贴图纹理槽以改变图案、法线强度。
独特材料(大师)数量:2
唯一材质实例数:50
纹理数量(槽纹、罗纹、磨砂、成形玻璃法线贴图):50
纹理分辨率:4096x4096px
支持的开发平台:
Windows:是的
Mac:是的
手机:没有





Overview/documentation/tutorial: https://youtu.be/3rbCvPu9MDg
Season 2 update launch trailer: https://youtu.be/AS_nAEJ0p3w
MasterGlass is a pack of clean realistic fluted, ribbed, frosted and other formed glass materials for Unreal Engine 5.
Works with Lumen and Path tracing.
The key point of this material is the refraction effect, which distorts the image the way it works in real life, when the glass has a specific patterned shape, such as squares, waves, and lines.
This material is designed to use with cinematic renders and archviz.
You can use it for games; however, you have to consider that this glass material can significantly impact your performance.
This pack includes 50 unique different patterns, including:
- Squares (20)
- Lines (5)
- Triangles (6)
- Waves (3)
- Hexagons (3)
- Pyramids (6)
- Noises (3)
- Bricks (4)
The refraction effect works based on special normal maps with different patterns. The appearance of the glass is not limited to existing normal maps. You can always create your own pattern and use it with the flexible material instance.
All normal maps are seamless tiling textures. You can also use unique baked normal map textures for your models with this material.
Even though the best experience is possible with the Hardware ray tracing enabled, you can use this material with or without an RTX graphics card.
Limitations
Lumen:
- Only one-sided material. If you need to create glass on both sides, you will need to use a thick mesh.
- Important: Works only with Raster translusency method. Doesn’t work with ray-traced translucency. The raster method allows you to create a distortion effect.
Path tracing:
- Proper glass color change is not yet supported
- Requires two-sided geometry in order to display the glass on both sides of your mesh.
Recomended project settings:
- Support Hardware Ray Tracing: Enabled
- Use Hardware Ray Tracing when available: Enabled
- Ray Lighting Mode: Hit Lighting for Reflections
- High Quality Translucency Reflections: Enabled
- Software Ray Tracing Mode: Detail Tracing
概述/文档/教程: https://youtu.be/3rbCvPu9MDg
第二季更新发布预告片: https://youtu.be/AS_nAEJ0p3w
MasterGlass是一组用于虚幻引擎5的干净逼真的凹槽、罗纹、磨砂和其他成形玻璃材料。
适用于管腔和路径跟踪.
这种材料的关键点是折射效应,当玻璃具有特定的图案形状(如正方形、波浪和线条)时,它会使图像变形为现实生活中的工作方式。
此材质旨在与电影渲染和archviz一起使用。
您可以将其用于游戏;但是,您必须考虑到这种玻璃材料会显着影响您的性能。
这个包包括50种独特的不同图案,包括:
- 方块(20)
- 线(5)
- 三角形(6)
- 波浪(3)
- 六边形(3)
- 金字塔(6)
- 噪音(3)
- 砖(4)
折射效果基于具有不同图案的特殊法线贴图。 玻璃的外观不限于现有的法线贴图。 您始终可以创建自己的模式,并将其与灵活的材质实例一起使用。
所有法线贴图都是无缝平铺纹理。 您还可以使用此材质为模型使用独特的烘焙法线贴图纹理。
即使在启用硬件光线追踪的情况下获得最佳体验,您也可以在有或没有RTX图形卡的情况下使用此材质。
限制
管腔/管腔:
- 只有单面材料。 如果您需要在两侧创建玻璃,则需要使用厚网格。
- 重要事项:仅适用于栅格translusency方法。 不适用于光线追踪半透明。 栅格方法允许您创建失真效果。
路径跟踪:
- 尚不支持适当的玻璃颜色变化
- 需要双面几何,以便在网格的两侧显示玻璃。
重新修改的项目设置:
- 支持硬件光线追踪: 已启用
- 可用时使用硬件光线追踪: 已启用
- 光线照明模式: 打光反射
- 高质量半透明反射: 已启用
- 软件光线追踪模式: 细节追踪

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