Features:
- Control thickness, color, texture , projection methods of outlines, lines off the surface of the models and inner lines of a model independently
- Distance fade controls for lines independently, including the background fade and mixing with outlines
- Mask assets independently using 9 custom stencils to get unique looks across characters and assets separate to the mains post process material.
- Animation controls for lines and shadow/highlight textures, for boiling effect
- Unlit settings for toon look
- A master material for assets, for a World Position offset animation boiling effect.
Number of Unique Materials and Material Instances:
1 post process material
1 master object Material
8 material functions
11 post-process Material Instances
29 asset material instances for demo scenes
20 Demo static mesh assets for demo scenes
1 overview Level
3 demo scene Levels
1 Material Parameter Collection to control object boiling
Number of Textures: 14 Textures
Texture Resolutions: (6 x 512×512, 3 x 1024×1024, 5 x 2048×2048)
Supported Development Platforms:
Windows: Yes
Documentation:
https://youtu.be/c1A9vOu86DY?si=90yn-_hVIRHlUPRM
https://www.artstation.com/artwork/vJBezx
特征:
- 独立控制轮廓的厚度、颜色、纹理、投影方法、模型表面的线条和模型的内部线条
- 独立于线条的距离淡入淡出控制,包括背景淡入淡出和与轮廓混合
- 使用9个自定义模板独立屏蔽资产,以获得独特的外观跨越字符和资产独立的主要后处理材料。
- 线条和阴影/高光纹理的动画控件,用于沸腾效果
- Toon外观的未亮设置
- 资源的主材料,用于世界位置偏移动画沸腾效果。
唯一材质和材质实例数:
1后处理材料
1主对象材料
8材质功能
11个后处理材料实例
演示场景的29个资产材质实例
用于演示场景的20个演示静态网格体资源
1概览级别
3演示场景关卡
1物料参数采集控制物体沸腾
纹理数量:14个纹理
纹理分辨率:(6x512x512,3x1024x1024,5x2048x2048)
支持的开发平台:
Windows:是的
文件:
https://youtu.be/c1A9vOu86DY?si=90yn-_hVIRHlUPRM
https://www.artstation.com/artwork/vJBezx
The Sketch Shader can create many different looks, with animated boiling effects and the ability to change texture projection types. Masking out characters and assets and applying separate shader effects is perfect for animation and games.
草图着色器可以创建许多不同的外观,具有动画沸腾效果和更改纹理投影类型的能力。 遮蔽角色和资源并应用单独的着色器效果非常适合动画和游戏。
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