Features:

  • Organized and Optimized
  • Customizable Material for the Culling Effect (the Glowing Outline Can also be disabled)
  • Material Function for the Culling Effect
  •  Customizable Material for the Culling Sphere and Cutting Plane
  • Demo Maps for Editor, Play, and 2 VR use cases

Number of Materials: 3

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 0

Number of Blueprint Actors: 4

Number of Blueprint Pawns: 2

Supported Development Platforms: all

Supported Target Build Platforms: all

Documentation:

Either Use the M_CullingEffect as master material or implement the MaterialCullingFunction into your own Material (just plug in ALL the in and out Pins). You Can make Further Global Adjustments to the Effect in the MaterialCullingSettings (especially Outline Color and Thickness)

Then just drag and drop one Actor_CuttingPlane and/or Actor_SphereMask to Cull the Objects.

Support: marketplace@realvis-studios.de

Important/Additional Notes:

特征:

  • 组织和优化
  • 剔除效果的可自定义材质(发光轮廓也可以禁用)
  • 剔除效果的材质函数
  •  剔除球体和切割平面的可定制材料
  • 编辑器、游戏和2个VR用例的演示地图

材料数量:3

材质是否派生自具有实例作为变体的主材质:是

纹理数量:0

蓝图演员数量:4

蓝图典当数量:2

支持的开发平台:全部

支持的目标构建平台:全部

文件:

要么使用M_CullingEffect作为主材料,要么将MaterialCullingFunction实现到您自己的材质中(只需插入所有in和out引脚)。 您可以在MaterialCullingSettings中对效果进行进一步的全局调整(特别是轮廓颜色和厚度)

然后只需拖放一个Actor_CuttingPlane和/或Actor_SphereMask即可剔除对象。

支援服务: marketplace@realvis-studios.de

重要/附加注意事项:










VR Demo: https://youtu.be/RL_DiDw9occ?t=1m30s

Demo: https://youtu.be/RL_DiDw9occ

This Effect is useful for Technical View of Objects, where it is needed to look through 3D Geometry to see the underlying parts of the Construction/Product.

This Effect has a Material Function and can easily be implemented into existing or custom Materials. There are already Material instances in which you can load your Textures or values.

You have two choices of Culling objects, one is a simple Cutting Plane and the other one is a Sphere Volume. Both methods are fully interactive, work simultaneously and can also be animated by Sequencer. The Sphere Volume can be bound to the Viewers Camera to allow the viewer to "dive" into a model.

There are two VR Example Maps, one demonstrates the Culling Effect around the View and the other one lets you pickup and place a Cutting Plane and a Sphere.

VR演示: https://youtu.be/RL_DiDw9occ?t=1m30s

示范: https://youtu.be/RL_DiDw9occ

此效果对于对象的技术视图非常有用,需要通过3d几何查看结构/产品的基础部分。

此效果具有材质功能,可轻松实现到现有或自定义材质中。 已经有材质实例可以在其中加载纹理或值。

您有两种剔除对象的选择,一种是简单的切割平面,另一种是球体体积。 这两种方法都是完全交互式的,同时工作,也可以通过Sequencer动画。 球体体积可以绑定到查看器相机,以允许查看器”潜入”模型。

有两个VR示例地图,一个演示了视图周围的剔除效果,另一个让您拾取和放置切割平面和球体。

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