Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution):
4096×4096 – 3
2048×2048 – 83
1024×2048 – 3
1024 x1024 – 3
128×128 – 3
Collision: Custom generated in engine
Vertex Count: 25436
LODs: No (Only base LOD)
Number of Meshes: 103
Number of Materials and Material Instances: 33
Number of Textures: 95
Engine Compatibility: 4.15
Intended Platform: All except Mobile
Platforms Tested: Windows
缩放到史诗骨架:是的
基于物理的渲染:是
纹理大小(请列出每个分辨率的纹理):
4096×4096-3
2048×2048-83
1024×2048-3
1024×1024-3
128×128-3
碰撞:引擎中自定义生成
顶点数:25436
Lod:No(只有基本LOD)
目数:103
材质和材质实例数:33
纹理数量:95
发动机兼容性:4.15
预期平台:除移动外的所有平台
测试平台:Windows
Documentation:
A large collection of trash, waste, and street refuse.
This project includes a set of meshes and simple material setup. All assets, materials, and textures created for the Unreal Engine at production ready quality. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTE: This package has been updated and rereleased here with new additions as well as fully remade meshes, updated textures to 4k, and nanite versions – UPDATED VERSION
Features:
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Over 100+ trash and waste meshes (Costing you less that $.30 cents and asset)
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Simple material setup for use in any specs, all materials use 1 basic master material
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Only 1 material per mesh (Helps keeping draw calls down)
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All textures at 2k or higher
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Simple channel packed texture that can be exported and used in other engines.
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Boxes, containers, and cases have separated lids and bases for easy opening and closing animation setup
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Multiple smaller assets on single texture pages to reduce the amount of textures used in memory and to allow for easy grouping and combining of assets
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All labels, company brandings, and logos have been created and artificially fabricated for free and open use in any project
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All assets have tested lightmaps and simple collision
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All meshes created with top, sides, and bottom for easy use and rotation
Art created by Dekogon Studios Artists
文件:
大量的垃圾、废物和街道垃圾.
该项目包括一组网格和简单的材质设置。 为虚幻引擎创建的所有资源、材质和纹理都具有生产就绪的质量。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。
注意:这个包已经更新和重新发布在这里与新的添加,以及完全重新制作网格,更新纹理到4k和纳米版本 – 更新版本
特征:
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超过100个垃圾和废物网格(花费你更少的钱)。30美分和资产)
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简单的材料设置用于任何规格,所有材料使用1个基本主材料
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每个网格只有1个材质(有助于保持绘制调用)
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所有纹理在2k或更高
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简单的通道打包纹理,可以导出并在其他引擎中使用。
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盒子、容器和箱子有分离的盖子和底座,便于打开和关闭动画设置
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在单个纹理页面上设置多个较小的资源,以减少内存中使用的纹理数量,并允许轻松分组和组合资源
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所有的标签、公司品牌和标识都是为了在任何项目中自由开放地使用而人工制作的
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所有资产都测试了光照贴图和简单碰撞
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所有网格创建的顶部,侧面和底部易于使用和旋转
Dekogon工作室艺术家创作的艺术
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