Texture Sizes: Almost all textures in 4096×4096 (except small texture for the particle systems and Lod)
Scaled to Epic skeleton: Yes
Collision: Yes/custom
Vertex Count: Google.doc
LODs: Yes (1-4 Lvl) billboards
Number of Meshes: 59 (16 unique)
Number of Master Materials : 49
Number of Material Instances: 12
Number of Textures: 76
Number of particle systems: 6
Supported Development Platforms: PC/Windows, Linux, Mac
Supported Target Build Platforms: PC/Windows, Linux, Mac, PS4, Xbox One, Oculuc/HTC Vive, HTML5
Documentation: No
纹理尺寸: 几乎所有4096×4096的纹理(粒子系统和Lod的小纹理除外)
缩放到史诗骨架: 是的
碰撞: 是/习惯
顶点计数: 谷歌。医生
Lod: 是(1-4Lvl)广告牌
网格数: 59(16个独特)
主材料数量 : 49
材质实例数: 12
纹理数量: 76
粒子系统数量: 6
支持的开发平台: PC/Windows,Linux,Mac
支持的目标构建平台: PC/Windows,Linux,Mac,PS4,Xbox One,Oculuc/HTC Vive,HTML5
文件: 非也。
Preview: YouTube/Season’s trees
More screenshots in better quality: Screenshots
Update!
First of all new global wind system and a lot more fixes and improvements.
Check: Wind system test/Youtube
______ Update log/Youtube
______ Update log/Gdoc
Check my projects on Unreal Engine marketplace, maybe you will find something interesting!
预览: YouTube/季节的树木
更多的截图在更好的质量: 屏幕截图
更新!
首先,新的全球风力系统和更多的修复和改进。
支票: 风力系统测试/Youtube
______ 更新日志/Youtube
______ 更新日志/Gdoc
支票 我的项目 在虚幻引擎市场上,也许你会发现一些有趣的东西!
评论(0)