Features:
- Over 100 individual assets
- Props grouped and combined into texture atlases
- Channel packed textures
- Containers have separated lids and proper topology that could be easily modified
- All props have lightmaps and lightmap resolution set up consistently with each other
Texture Sizes:
- 12 2048×2048
- 18 4096×4096
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated in engine
Vertex Count: 23,323
LODs: Yes, automatically generated in engine
Number of Meshes: 113
Number of Materials and Material Instances: 12
Number of Textures: 30
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: All
特征:
- 超过100项个人资产
- 道具分组并组合成纹理图集
- 通道包装纹理
- 容器有分离的盖子和适当的拓扑,可以很容易地修改
- 所有道具的光照贴图和光照贴图分辨率设置一致
纹理尺寸:
- 12 2048×2048
- 18 4096×4096
缩放到史诗骨架:是的
碰撞:是的,在引擎中自动生成
顶点数:23,323
是的,在引擎中自动生成
目数:113
材质和材质实例数:12
纹理数量:30
支持的开发平台:Windows、Mac、Linux
支持的目标构建平台:全部
113 individual assets in total. Triangle count varies from 4 to 1156. Average triangle count around 300 triangles.
Materials are combined in multiple larger texture atlases, with 10 texture sets in total. Texel density for all assets is 1024 pixels per meter, lowered to 512 for less visible parts of some props.
Texture size varies with 4 2048×2048, and 6 4096×4096 texture sets.
Prop categories:
- Concrete rubble: 10 props
- Debris: 24 props
- Doors and Windows: 8 props
- Trash containers: 6 props
- Boxes: 12 props
- Bottles and Cans: 24 props
- Buckets Pots and Bowls: 10 props
- Barrels: 3 props
- Chairs: 3 props
- Misc: 16 props
共有113项个人资产。 三角形计数从4到1156不等。 平均三角形计数约300个三角形。
材质组合在多个较大的纹理图集中,总共有10个纹理集。 所有资源的纹素密度为每米1024像素,对于某些道具的不太明显的部分,降低到512像素。
纹理大小随4个2048×2048和6个4096×4096纹理集而变化。
道具类别:
- 混凝土瓦砾:10道具
- 碎片:24道具
- 门窗:8个道具
- 垃圾容器:6个道具
- 箱子:12个道具
- 瓶罐罐:24道具
- 水桶、盆和碗:10个道具
- 桶:3道具
- 椅子:3个道具
- Misc:16道具
评论(0)