Slice skeletal mesh during animation with 100% Blueprint!
使用100%蓝图在动画期间切片骨架网格体!
Features:
- Slice skeletal mesh while animated or ragdoll
- Slice every single part of body (except for pelvis)
- No precut nor designated. Cutting planes are generated instantly as you intended
- One slicing for each bone is guaranteed
- Option for multiple slicing for each bone (Physics simulation is partially supported in this case)
- Option to stop animation or keep playing after sliced
- Easy to adapt to humanoid characters especially rigged to Epic Skeleton
Notices:
- Best for robots, mannequins, arthropods and armored men like Stormtroopers or the Black Knight
- May not proper to organic, elastic, set of meat chunk (because this trick is based on static meshes)
- Need to import each body part of characters you want to use
- If you want to use a custom skeleton tree which is different from Epic Skeleton, you have to add some sockets and constraints to your skeleton and physics asset as I did
- Hands and feet can be animated by renouncing sliceability. You have an option for them
- It doesn’t provide some magical tools, but it shows how to build up your sliceable skeletal mesh based on the procedural mesh
Number of Blueprints: 3
Network Replicated: Not tested
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, iOS, Android, Oculus, Steam VR or other VRs.
Documentation: Basically it’s included in the Blueprint. If you need more detailed documentation, please send me a mail to grimskian@gmail.com
Important/Additional Notes: DON’T disable procedural mesh component plugin!
特征:
- 动画或布娃娃时切片骨架网格
- 切开身体的每一个部位(骨盆除外)
- 没有预判,也没有指定。 切割平面是立即生成的,如您想要的
- 每根骨头都有一个切片保证
- 每个骨骼的多个切片选项(在这种情况下部分支持物理模拟)
- 选择停止动画或切片后继续播放
- 易于适应人形角色,特别是操纵史诗骨架
通告:
- 最适合机器人,人体模型,节肢动物和装甲兵,如冲锋队或黑骑士
- 可能不适合有机,弹性,一套肉块(因为这个技巧是基于静态网格)
- 需要导入要使用的字符的每个身体部分
- 如果您想使用与Epic Skeleton不同的自定义骨架树,则必须像我一样向骨架和物理资源添加一些套接字和约束
- 手和脚可以通过放弃可滑动性来动画。 你有一个选择
- 它没有提供一些神奇的工具,但它展示了如何基于程序网格构建可切片骨架网格体
蓝图数目: 3
网络复制:未测试
支持的开发平台:Windows、macOS
支持的目标构建平台:Windows,macOS,iOS,Android,Oculus,Steam VR或其他Vr。
文件:基本上它包含在蓝图中。 如果您需要更详细的文件,请给我发邮件到grimskian@gmail.com
重要/附加注意事项:不要禁用程序化网格组件插件!
DISCOUNT : 60% OFF PERMANENTLY. THANK YOU SO FAR.
100% Blueprint with no C++, no additional plugin.
Now it supports animated hands and feet by default, but the former blueprint is still included independently.
There is an improved version for the better optimized experience especially in VR.
IMPORTANT : Cut here until your work is finished!
In UE4, pawns always run its construction script when you do something on them in editor.
So if you cut the construction script while working, there will be no slow down :)
If your humanoid character is rigged to Epic Skeleton,
- Remove all body parts except for pelvis (Don’t modify skeleton tree) and then import it
- When importing, replace its skeleton to “SK_Sliceable_Mannequin_Skeleton”
- When importing, replace its physics asset to “SK_Sliceable_Mannequin_PhysicsAsset”
- Set it as a mesh of “BP_Sliceable” and replace other static mesh components to proper mesh
Then it will just work!
Else, please send me a mail to request for documentation about how to adopt it to the non-Epic Skeleton from the bottom up.
折扣:60%永久折扣. 到目前为止谢谢你。
100%蓝图,没有C++,没有额外的插件.
现在它默认支持动画手和脚,但以前的蓝图仍然是独立包含的。
有一个 改进版本 为了更好的优化体验,特别是在VR。
重要:切 这里 直到你的工作完成!
在UE4中,当你在编辑器中对pawn执行某些操作时,pawn总是运行它的构造脚本。
所以如果你在工作时剪切构建脚本,就不会有任何减速:)
如果你的人形角色被操纵到史诗骨架,
- 移除除了骨盆之外的所有身体部位(不要修改骨架树),然后导入它
- 导入时,将其骨架替换为”SK_Sliceable_Mannequin_Skeleton”
- 导入时,将其物理资源替换为”SK_Sliceable_Mannequin_PhysicsAsset”
- 将其设置为”BP_Sliceable”的网格,并将其他静态网格组件替换为适当的网格
那就行了!
否则,请给我发邮件请求有关如何从下往上采用它到非史诗骨架的文档。
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