A small collection of 20 high quality generic real world objects.
20个高质量通用现实世界对象的小集合.
Number of Materials: 47 mats (containing variations)
Do Materials derive from a Master Material with instances as variation?
Modular: Yes
Number of Textures: 82
Texture Resolution: 2×512| 23×1024| 56×2048| 1×4096
All props are wrapped into a Blueprint, for multi mesh fast material change there is a slot for material which will automatically update it on all submeshes. All models have lightmap uv’s set up. All material instances share STDRB shader parent. Almost all textures are 2k. Shader has colormask and material instances allow quick color change. Shader has vivid color parameter that widens possible color range. (or shrinks depending on scene). STDRB shader has also some additional parameters that are self explanatory.
Texture composition used:
Albedo (RGB) colormask (A)
Roughness (RGB) metallic (A)
AO (RGB) emission (A)
Normal
Drag and drop Blueprint object from “Ready” folder.
Package can be scaled down to any platform.
材料数量:47个垫子(包含变化)
材质是否派生自具有实例作为变体的主材质?
模块化:是的
纹理数量:82
纹理分辨率:2×512|23×1024/56×2048/1×4096
所有道具都被包装到一个蓝图中,对于多网格快速材质更改,有一个材质插槽将自动更新它在所有子网格。 所有模型都设置了光照贴图uv。 所有材质实例共享STDRB着色器父级。 几乎所有的纹理都是2k。着色器有颜色掩码和材质实例允许快速改变颜色。 着色器有生动的颜色参数,扩大可能的颜色范围. (或根据场景缩小)。 STDRB着色器还有一些额外的参数,这些参数是不言自明的。
使用的纹理组成:
反照率(RGB)颜色掩码(A)
粗糙度(RGB)金属(a)
AO(RGB)发射(A)
正常
从”就绪”文件夹拖放蓝图对象。
包可以缩小到任何平台。
Video: https://www.youtube.com/watch?v=daoCP-hBk7c</>
4 Types of objects. Security cameras, indoor and outdoor. Benches of different styles. Hydrants old and new. And trashcans which can be found on any street.
短片: https://www.youtube.com/watch?v=daoCP-hBk7c</>
4种类型的对象。 安全摄像头,室内和室外。 不同风格的长椅。 新旧消防栓。 和垃圾车,可以在任何街道上找到。
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