Collision: Yes, mix of custom and automatic
Vertex Count: 11882960 tris
LODs: No
Number of Unique Meshes: 284
Number of Materials and Material Instances: 235
Number of Textures: 311
Texture Resolutions:
4096×2048 – 1
2048×2048 – 167
2048×1024 – 19
1024×1024 – 81
1024×512 – 28
512×512 – 6
512×256 – 2
1024×128 – 3
256×256 – 4
Nanite: Yes
Lumen: Yes
Streaming Virtual Texturing: Yes
Supported Development Platforms:
Windows: Yes
Mac: Yes
碰撞:是的,自定义和自动混合
顶点数:11882960tris
Lod:不
唯一网格数:284
材质和材质实例数:235
纹理数量:311
纹理分辨率:
4096×2048-1
2048×2048-167臓
2048×1024-19
1024×1024-81
1024×512-28
512×512-6
512×256-2
1024×128-3
256×256-4
Nanite:是的
流明:是
流式虚拟纹理:是的
支持的开发平台:
Windows:是的
Mac:是的
Take the next step to real-time visualization with Archinteriors for UE vol. 8. This cutting-edge scene is compatible with RTX graphics cards and the latest Unreal Engine 5. The scene is complex, We used lumen GI and lumen reflections, achieving the best possible lighting for the scene.
This product supports Lumen for Unreal Engine 5.0+
Lumen is enabled from the Project Settings under the Rendering > Dynamic Global Illumination and Reflections categories.
But it is already enabled in the project scene so you don't have to do it by yourself anymore.
Changes in Unreal Engine 5.4 version:
- all meshes without translucency are Nanite
- minor corrections and improvements in the scene
- all meshes and textures are optimized for better performance
For support contact support@evermotion.org.
This scene comes from Archinteriors for UE vol. 8. Here you can watch the video presentation of this collection:
Archinteriors for UE vol. 8 video presentation
Check the other scenes from this collection:
下一步是使用Archinteriors为UE vol进行实时可视化。 8. 这个尖端场景与RTX显卡和最新的虚幻引擎5兼容。 场景是复杂的,我们使用了流明GI和流明反射,实现了最佳的场景照明。
本产品支持适用于虚幻引擎5.0+的Lumen
流明是从渲染>动态全局照明和反射类别下的项目设置启用的.
但是它已经在项目场景中启用,所以你不必再自己做了。
虚幻引擎5.4版本的变化:
- 所有没有半透明性的网格都是纳米
- 场景中的小修正和改进
- 所有网格和纹理都经过优化,以获得更好的性能
支持联系support@evermotion.org…
这个场景来自ARCHINTERIORS FOR UE vol。 8. 在这里您可以观看此集合的视频演示:
查看此集合中的其他场景:
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