Features:
- Highly detailed models of unique Mushrooms and fungi – nanite
- Flexible and fully featured master materials
- Dressed up scene with example setup for UE5
- Heightfield Mesh setup example
This product supports Nanite for Unreal Engine 5.0+ (grass and trees assets are using standard rendering)
Number of Unique Meshes: 48 mushrooms meshes, 11 additional meshes for dressing
Collision: Yes, in-engine generated , simplified
Vertex Count: Very high , nanite – 22k to 350k
LODs: No, nanite only for now
Number of Materials and Material Instances: 10 master materials, 28 instances, 10 custom functions
Number of Textures: 93 textures
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms: Windows
Important/Additional Notes: Turn on settings for Lumen , RHI to DX12, VT textures on , plugin Heightfield VT Meshes ( for example scene), Extended Luminance Range.
特征:
- 独特蘑菇和真菌的高度详细模型-nanite
- 灵活、功能齐全的主材料
- 用UE5的示例设置打扮场景
- Heightfield网格设置示例
本产品支持Nanite for Unreal Engine5.0+(草和树资源使用标准渲染)
独特网格数:48个蘑菇网格,11个用于敷料的额外网格
碰撞:是的,引擎内生成,简化
顶点数:非常高,纳米-22k至350k
Lod:不,纳米只是现在
材质和材质实例数:10个主材质,28个实例,10个自定义函数
纹理数量:93纹理
纹理分辨率:1024,2048,4096
支持的开发平台:Windows
重要/附加说明:打开流明设置,RHI到DX12,VT纹理,插件高度场VT网格(例如场景),扩展亮度范围。
Mushrooms! There are so many species and fantastical forms of mushrooms and fungi, it’s almost overwhelming.
I was fascinated by the variety and forms of fungi. While there are some interesting stylized mushrooms in many games, I haven’t found a good spread of quality looking realistic mushrooms, except one or two scans of a pretty common species of brown ones.
So hopefully this pack can spark your imagination and be useful in some interesting projects!
This is a pack of about 12 different species of fungi, just a small drop in an ocean of fascinating forms and colors of real world mushrooms. While researching I stumbled across so many It would have taken me a year to make, maybe something for future packs!
Another important point to make, is this is my first UE5 as base, pack. In other word the assets are created with nanite in mind. They are relatively high poly and will not work in older versions (not with good performance anyway.) I might take up the challenge to scale them down and update with older versions of the engine, but for now its UE5 exclusive.
You will find 12 types of species, each with 4 variations, for a total of 48 meshes.
They are ranging from common ones like the Fly Agaric, to some really weird ones like Bridal veil Stinkhorns or Clathrus.
Here is the list :
Clathrus
False Death Cap
Fly Agaric
Honey Fungus
King Oyster
Lions Mane
Orange Burn Cup
Stemonitis Fusca
Bridal Veil Stinkhorn
Tawny Grisette
Wood Ear
What you will also find are some of my master materials , that are flexible and usable in different situations. For example a custom subsurface scatter material for the mushrooms, and a modular auto terrain material. Using a function for an auto material type, that can be clones and iterated for a variety of terrain auto materials. Foliage master material for the trees.
The example scene from the screenshots is included. There you will find some more custom made assets and materials used to dress the scene. The different types of dressing mushrooms are hidden into separate sub levels – activate them from the levels menu.
Important! To view the example scene you need:
Enable virtual texture support – project settings
Extend default luminance range – project settings
Enable Virtual Heightfield Mesh plugin – plugins
The landscape in the example is using Heightfield Mesh and Realtime VT , to have displacement.
You can use it as an example for some personal projects.
You also get one of the pine trees, grass asset, fern and some landscape materials from my other packs.
In short summary – this is a pack of high quality nanite mushrooms of interesting and weird varieties.
Hope you enjoy it and have fun creating !2
蘑菇! 蘑菇和真菌有这么多的物种和幻想形式,几乎是压倒性的。
我对真菌的种类和形式着迷。 虽然在许多游戏中有一些有趣的程式化蘑菇,但我还没有发现质量看起来逼真的蘑菇的良好传播,除了一个或两个扫描一个相当常见的棕色品种。
所以希望这个包可以激发你的想象力,并在一些有趣的项目中有用!
这是一包大约12种不同的真菌,只是一小滴在海洋迷人的形式和颜色的现实世界蘑菇。 在研究的时候,我偶然发现了很多东西,我需要花一年的时间来制作,也许是未来的包装!
另一个重要的一点是,这是我的第一个UE5作为基础,包装。 换句话说,资产是用 纳米石 记住。 它们相对较高,并且不会在旧版本中工作(无论如何都不会具有良好的性能。)我可能会接受挑战,缩小它们并使用旧版本的引擎进行更新,但目前它的UE5是独家的。
你会发现12种类型的物种,每种都有4种变体,总共有48个网格。
它们的范围从普通的像苍蝇木耳,到一些非常奇怪的像新娘面纱臭角或海象。
这是清单 :
隆陇Clathrus
假死帽
飞木耳
蜂蜜真菌
牡蛎王
狮子鬃毛
橙烧杯
鹿Stemonitis Fusca
新娘面纱Stinkhorn
黄褐色的Grisette
木耳
你还会发现我的一些主要材料,它们在不同的情况下是灵活的和可用的。 例如,蘑菇的自定义次表面散射材料和模块化自动地形材料。 使用自动材质类型的函数,该函数可以针对各种地形自动材质进行克隆和迭代。 树叶是树木的主要材料.
该 示例场景 从截图 包括在内. 在那里你会发现一些更多的定制资产和材料用于装饰场景。 不同类型的敷料蘑菇被隐藏到单独的子级别-从级别菜单激活它们。
重要! 要查看您需要的示例场景:
启用虚拟纹理支持-项目设置
扩展默认亮度范围-项目设置
启用虚拟高度场网格插件-插件
示例中的地形使用Heightfield网格和实时VT来进行位移。
您可以将其用作一些个人项目的示例。
您还可以从我的其他包中获得松树,草资产,蕨类植物和一些景观材料之一。
简而言之-这是一包有趣和奇怪品种的高品质纳米蘑菇。
希望你喜欢它,创造乐趣!2
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