NANITE
This product supports Nanite for Unreal Engine 5.0+
The official Unreal Engines Nanite documentation:
4 meshes are not nanite enabled, because nanite does not work on translucent materials at the moment.
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LUMEN
This product supports Lumen for Unreal Engine 5.0+
The official Unreal Engines Lumen documentation:
Lumen Global illumination and reflections
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FEATURES
- High-poly
- Modular (grid of 10)
- Smart materials
- Spline Tool (Blueprint): cables
- Demo Level
- LUT include (post-traitment)
Number of Unique Meshes: 28
Collision: Yes, automatically generated
Vertex Count: 168 to 7 087 494
LODs: No
Number of Materials and Material Instances: 5 Master Materials / 73 Material Instances
Number of Textures: 439
Texture Resolutions: 4096*4096
Supported Development Platforms: Windows / MacOS
纳米石
本产品支持Nanite for Unreal Engine5.0+
官方虚幻引擎Nanite文档:
4网格不是nanite启用的,因为nanite目前对半透明材料不起作用。
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管腔/管腔
本产品支持适用于虚幻引擎5.0+的Lumen
官方虚幻引擎流明文档:
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特征
- 高聚
- 模块化(10个网格)
- 智能材料
- 样条工具(蓝图):电缆
- 演示级别
- LUT包括(traitment后)
唯一网格数:28
碰撞:是的,自动生成
顶点数:168至7087494
Lod:不
材质和材质实例数:5个主材质/73个材质实例
纹理数量:439
纹理分辨率:4096*4096
支持的开发平台:Windows/MacOS
>>>THIS PROJECT IS ALSO AVAILABLE IN THE Sci-Fi Bundle: Cinematographic result
High poly science fiction computer station. Build your own science fiction scene. A cinematographic result – ideal for realistic scene composition and video game cinematic!
SHORT FILM
Espionage Attempt (Sci-Fi Computer Station Pack Teaser)
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TUTORIAL
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OTHERS PACKS OF THE SCI-FI COLLECTION
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DESCRIPTION
- The high poly meshes are all modeled with 2 bevels on their entire edge to perfectly reflect the light. A normal map could not reach such a level of realism.
- Spline Tool (Blueprint): run your cables where you want and then convert them into a mesh (after the conversion the cables are taken care of by nanite)
- The meshes are modular and can easily be moved on a Base 10 grid.
- They have between 1 and 7 materials in order to have a maximum realism. The scene represented on the images of the description uses only 18 unique materials while it is composed of more than a hundred meshes. This is the result of high poly meshes combined with high resolution textures.
- The meshes are textured with smart materials. You can insert 3 layers that will overlap.
The masks assigned to each layer allow to modify the aspect of the meshes at will.
Do not hesitate to duplicate the Materials to modify the aspect of your scene because the appearance will be different but the UE5 engine will always call the same textures… The fewer textures you use, the slower you’ll use up your streaming pool. So the duplication of smart materials does not have a negative effect on the engine! For example: there are 2 metal walls (base), the first one is dirty at 25% and the second one at 75% (setting with covering 1) and you add rust, the first wall is rusted at 10% and the second one at 50% (setting with covering 2). So we have 2 totally different walls and yet, the engine calls the same textures to cover them.
The Pack have several smart materials but it’s easy to create your own, the possibilities are endless: drag and drop your textures.
Have fun !
ATTENTION:
-Characters in product images are not included.
-The demo level requires a powerful GPU, the level was tested with an RTX 2080Ti GPU and runs between 25 and 45 FPS.
-The demo level has a lot of splines representing cables. I have not converted them to a mesh so that you can manipulate them. You also have the possibility to hide the BP_Spline folder in the outliner. This will save you 10 to 25 FPS. It is possible to convert splines into meshes so that they are handled by nanite, with this last solution, there are no worries.
>>>这个项目也可在 科幻捆绑:电影摄影结果
高聚科幻电脑站。 建立自己的科幻场景。 一个电影摄影结果-理想的现实场景组成和视频游戏电影!
短片
间谍企图 (科幻电脑站包预告)
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教程
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科幻系列的其他包装
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资料描述
- 高多边形网格都在其整个边缘上用2个斜面建模,以完美地反射光线。 法线贴图无法达到这样的现实主义水平。
- 样条工具(蓝图):在你想要的地方运行你的电缆,然后将它们转换成网格(转换后,电缆由纳米处理)
- 网格是模块化的,可以很容易地移动在一个基础10网格.
- 他们有1和7之间的材料,以有一个最大的现实主义。 在描述的图像上所表示的场景只使用了18种独特的材料,而它是由一百多个网格组成的。 这是高多边形网格与高分辨率纹理相结合的结果。
- 网格是纹理与智能材料. 您可以插入将重叠的3层。
分配给每个图层的蒙版允许随意修改网格的方面。
不要犹豫复制材质来修改场景的外观,因为外观会有所不同,但UE5引擎将始终调用相同的纹理。.. 使用的纹理越少,流媒体池的使用速度就越慢。 所以智能材料的重复不会对发动机产生负面影响! 例如:有2个金属墙(底座),第一个是脏的25%,第二个在75%(设置与复盖1),你添加生锈,第一个墙在10%生锈,第二个在50%(设置与复盖2)。 所以我们有两个完全不同的墙壁,然而,引擎调用相同的纹理来复盖它们。
该包有几个聪明的材料,但它很容易创建自己的,可能性是无穷无尽的:拖放您的纹理。
玩得开心!
注意事项:
-不包括产品图像中的字符。
-演示级别需要强大的GPU,该级别使用RTX2080TI GPU进行测试,运行速度在25到45FPS之间。
-演示级别有很多代表电缆的样条。 我还没有将它们转换为网格,以便您可以操纵它们。 您还可以在大纲视图中隐藏BP_Spline文件夹。 这将为您节省10到25FPS。 可以将样条转换为网格,以便由nanite处理,使用最后一个解决方案,没有后顾之忧。
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