Number of Blueprints: 100
New Blueprints and Improvements
• New Complete Archery System (Ranger Class with the ability to use melee attacks as well as ranged attacks)
• New Steam API Integration For Singleplayer/Multiplayer
• New AI Personality Improvements (The AI is now even more intelligent, using a combination of certain variables and probability for Action Design like AI Aggression Level (Aggressive, Reactive, Passive), Preferred Hate Rank Level of Target (High, Mid, Low), Current Energy Checking Priority (Defines the probability of the AI to “want” to check its energy levels to make sure it has sufficient energy), Energy Refill Threshold (High, Mid, Low)
• New Character Improvements (Gender Definition, New Graphs – AI Graph, Ranger Graph, Defense Graph (Parries, Parry Counters, Responsive Evade System, Feints, Feint Counters, Blocks and Guard Breaks), Attack, Movement, Targeting, Equipment, Damage, Hits, RPG, Attack Techniques, Special Techniques, and SFX Graphs)
• New Projectile Classes
• New Projectile Deflection System
• New Modular RPG Component (Regeneration and Draining of Stats, Level Ascension, Class/Sin Assignment, Attributes, Stats, Stat Point Assignment)
• New Game Mode Templates For Various Battle Scenarios (Survival, Versus)
蓝图数目:100
新蓝图和改进
*新 完整的射箭系统 (具有近战攻击和远程攻击能力的游侠类)
*新 单人/多人游戏的蒸汽API集成
*新 AI个性改进 (AI现在更加智能,使用某些变量和动作设计概率的组合,如AI侵略级别(攻击性,反应性,被动),目标的首选仇恨等级(高,中,低),当前能量检查优先级(定义AI”想要”检查其能量水平以确保其具有足够能量的概率),能量补充阈值(高,中,低)
*新 角色改进 (性别定义,新图-AI图,游侠图,防御图(招架,招架计数器,响应逃避系统,佯攻,佯攻计数器,块和后卫休息),攻击,移动,瞄准,设备,伤害,命中,RPG,攻击技术,特殊技术,和SFX图)
*新 弹丸类
*新 弹丸偏转系统
*新 模块化RPG组件 (再生和消耗统计,等级提升,类/罪分配,属性,统计,统计点分配)
*新 游戏模式 模板 对于各种战斗场景(生存,对)
Demo (Menu + Multiplayer on Steam – Press Shift + Tab for Steam Overlay)
The Art of Combat – Tutorial Series
Example real world use case: This product is used in Stencil of Judgement.
Support/Custom Requests (Discord): @Ragnar#9805
46 NEW ANIMATIONS WORTH $2000 HAVE BEEN ADDED TO THE PACK AS AN UPDATE.
The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.
Features:
• Multiplayer Fully Supported!
• Responsive Hit System
• Responsive Evade System
• Parry and Counter Systems
• Feint System
• Targeting Systems
• RPG Component
• Character Select UI
Rate it! Thanks in advance.
Tip: Set “Use Fixed Frame Rate” to “True” in project settings to preview networked play smoothly.
示例真实世界用例:此产品用于 判断模板.
支持/自定义请求(不和谐):@Ragnar#9805
46新的动画价值$2000已添加到包作为更新。
战斗艺术完全在蓝图中设计,作为战斗设计师的即插即用解决方案。
特征:
• 多人游戏完全支持!
• 响应式命中系统
• 反应灵敏的逃避系统
• 招架和计数器系统
• 佯攻系统
• 瞄准系统
• RPG组件
• 字符选择UI
评价它! 先谢谢你。
小费: 在项目设置中将”使用固定帧速率”设置为”True”,以预览并流畅播放。
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