Features:
- Game-Ready topology with optimizing UV
- Tomography is equipment by standard UE4 Mannequin for example
- Materials are with mask for color tuning
- Colors of emissive and lighting and duration of work may be changed in actor details
Texture Sizes:
- Tomography (BaseColor, Mask-Emmisive, Metallness-Roughness-AO, Normal) All 4096×4096
- Laser Grid – 512×512
- Electron Microscope (BaseColor, Mask-Emmisive, Metallness-Roughness-AO, Normal) All 4096×4096
- Electron Microscope Inner (BaseColor, Mask-Emmisive, Metallness-Roughness-AO, Normal) All 1024×1024
- Chromatography (BaseColor, Mask-Emmisive, Metallness-Roughness-AO, Normal) All 4096×4096
- Scene Concrete BC, N – 1024×1024, Wasp BC – 32×32
Scaled to Epic skeleton: No
Collision: Yes, Automatically Generated
Vertex Count:
- Tomography – 14679
- Electron Microscope – 22144
- Chromatography -32212
- Environment Scene – 23106
LODs: No
Number of Meshes:
- Tomography – 7 (Without Mannequin)
- Electron Microscope – 4
- Chromatography -6
- Scene – 1
Number of Materials and Material Instances:
- Tomography – 4 (without Mannequin)
- Electron Microscope – 3
- Chromatography – 2
- Scene – 5
Number of Textures:
- Tomography – 5
- Electron Microscope – 8
- Chromatography – 4
- Scene – 3
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 优化UV的游戏就绪拓扑
- 断层扫描是由标准的UE4人体模型例如
- 材料带有遮罩用于颜色调整
- 在actor详细信息中,可以更改自发光和照明的颜色以及工作持续时间
纹理尺寸:
- 层析成像(BaseColor,Mask-Emmitive,Metallness-Roughness-AO,Normal)全部4096×4096
- 激光网格-512×512
- 电子显微镜(BaseColor,Mask-Emmitive,Metallness-Roughness-AO,Normal)全部4096×4096
- 电子显微镜内(BaseColor,Mask-Emmitive,Metallness-Roughness-AO,Normal)全部1024×1024
- 色谱(BaseColor,Mask-Emmitive,Metallness-Roughness-AO,Normal)全部4096×4096
- 场景混凝土BC,N-1024X1024,黄蜂BC-32X32
缩放到史诗骨架:没有
碰撞:是的,自动生成
顶点计数:
- 断层扫描-14679
- 电子显微镜-22144
- 色谱-32212
- 环境场景-23106
Lod:没有
网格数:
- 断层扫描-7(没有人体模型)
- 电子显微镜-4
- 色谱-6
- 场景-1
材质和材质实例数:
- 断层扫描-4(没有人体模型)
- 电子显微镜-3
- 色谱-2
- 场景-5
纹理数量:
- 断层扫描-5
- 电子显微镜-8
- 色谱-4
- 场景-3
支持的开发平台:窗户
支持的目标构建平台:窗户
Three models of Lab Equipment in a Sci-Fi Setting in appropriate environment scene. Each model comes with Blueprints, Animations, sounds, and lighting. The Tomography, Electron Microscope, and Chromatography has a spot for the placement of some objects of different sizes. By design the gameplay activation of these assets may change different properties of placed objects.
三个模型的实验室设备在科幻设置在适当的环境场景. 每个模型都带有蓝图、动画、声音和照明。 断层扫描,电子显微镜和色谱有一个斑点,用于放置不同尺寸的一些物体。 通过设计,这些资源的游戏性激活可能会更改放置对象的不同属性。
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