Features:

  •  Spline Blueprint
  •  Log Pile Generator
  • Tents with Global Wind
  • Bear Trap
  • Dynamic Cloth
  • Foliage Trees
  • Fog Card
  • Water Shader
  • Master Material

Number of Unique Meshes: 39

Collision: (Yes, Simple – Automatic)

Vertex Count: 261 – 17480

LODs: (No)

Number of Materials and Material Instances: 30

Number of Textures: 76

Texture Resolutions: (9 – 4096×4096, 63 – 2048×2048, 3 – 1024×1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://vimeo.com/787559852

Important/Additional Notes:

Log Pile Generator works at runtime only, if you'd like to save it there are external scripts available to do that.

Water Shader is a bit heavy but shouldn't cause any performance loss.

特征:

  •  样条蓝图
  •  原木桩发生器
  • 全球风帐篷
  • 熊陷阱
  • 动态布料
  • 树叶
  • 雾卡
  • 水着色器
  • 主材料

唯一网格数:39

碰撞:(是的,简单-自动)

顶点数:261-17480

Lod:(不)

材质和材质实例数:30

纹理数量:76

纹理分辨率:(9-4096×4096,63-2048×2048,3-1024×1024)

支持的开发平台:

视窗:(是)

Mac:(是)

文件: https://vimeo.com/787559852

重要/附加注意事项:

日志桩生成器只在运行时工作,如果你想保存它,有外部脚本可以做到这一点。

水着色器有点重,但不应该造成任何性能损失。










Skull Island

This Environment Pack contains assets to help you build your worlds faster. All Assets are game ready and prepared to be implemented into your projects, both for game and rendering purposes. The pack contains static meshes, skeletal meshes(cloth), a master material, a water shader, blueprints, simulations, and more. All blueprints have different properties and are very straightforward and easy to use, even if you have no knowledge of blueprint scripting. There are 3 Texture maps for every material, and some static meshes are grouped into 1 material instance to save on memory. This pack also contains a master material that you can freely use in your future projects (The setup is the Substance Painter – Unreal Engine preset, Base Color, Normal, Emissive and AO, Roughness and Metallic as one RGB Map. The Opacity is stored in the Alpha map of the Base Color). The Spline blueprint works with custom meshes as well, the only thing you need to set is the approx scale slider to the real-life scale of the forward axis of your placed mesh. Everything else that you might find in the project is documented in the video down below. This whole pack was created during a course held by an Unreal Engine Certified Instructor.

骷髅岛

此环境包包含可帮助您更快地构建世界的资源。 所有资产都是游戏准备好的,并准备实施到您的项目中,无论是游戏和渲染的目的。 该包包含静态网格体、骨架网格体(布料)、主材料、水着色器、蓝图、模拟等。 所有蓝图都具有不同的属性,并且非常简单易用,即使您不懂蓝图脚本也是如此。 每个材质都有3个纹理贴图,一些静态网格体被分组为1个材质实例以节省内存。 此包还包含一个主材质,您可以在未来的项目中自由使用(设置为Substance Painter-虚幻引擎预设, 基本颜色,正常的,发射的AO、粗糙度和金属 作为一个 RGB地图. 该 不透明度 存储在 阿尔法地图基色). 样条蓝图也适用于自定义网格体,您唯一需要设置的是将approx scale滑块设置为放置网格体的前轴的真实比例。 您可能在项目中找到的所有其他内容都在下面的视频中记录。 这整个包是在一个由 虚幻引擎认证讲师.

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