Set to create a poplar forest.
设置为创建杨树林。
Last updated: version 1.2 (17.02.2021)
- Pivot Painter animation
- Improved meshes and animation of grass
- Some little trees meshes changed
- Optimized materials
- Removed some meshes
Number of Unique Meshes: 20
Collision: Yes (Custom)
Vertex Count: Trees lod0: (463-17736)
Grass: (8-12)
Stones lod0: 2552
LODs: Yes (2-4 levels)
Number of Materials: 2
Number of Material Instances: 216
Number of Textures: 143+40 pp2 tex
Texture Resolutions: Trees (256-2048 px), Grass (512-1024 px), Stones (4-8k px)
Windows: Yes
Link to video: https://youtu.be/1z5hQWn6XkY
Video example for setting the wind
Fix animation on large landscapes
Fix billboard on large landscape
最后更新:版本1.2(17.02.2021)
- 枢轴画家动画
- 改进网格和草的动画
- 一些小树网格改变了
- 优化材料
- 移除了一些网格
唯一网格数:20
碰撞:是(自定义)
顶点数:树lod0:(463-17736)
草:(8-12)
石头20:2552
Lod:是(2-4级)
材料数量:2
材质实例数:216
纹理数量:143+40pp2tex
纹理分辨率:树木(256-2048px),草(512-1024px),石头(4-8k px)
Windows:是的
视频链接: https://youtu.be/1z5hQWn6XkY
Set to create poplar forest. Optimized for use in games. Contain billboards. Pivot Painter animation. Leaf color variations.
Wind settings are very sensitive to changes. It is recommended to enter them manually (without using the slider) within a small range from the ones we have set by default. In the wind settings, it is also not recommended to use the yellow reset arrow to the initial settings, they will return you to the settings specified in the pivot painter function, and not to the settings we specified in the master material. If you accidentally reset and do not remember what the default value was, please watch the video example of wind control which is located above, there these values are approximate or through “undo last action” (ctrl + z).
设置为创建杨树林。 优化用于游戏。 包含广告牌。 枢轴画家动画。 叶色变化。
风设置对变化非常敏感。 建议在我们默认设置的范围内手动输入(不使用滑块)。 在风设置中,也不建议使用黄色重置箭头到初始设置,它们会将您返回到枢轴点绘制器功能中指定的设置,而不是我们在主材料中指定的设置。 如果您不小心重置并且不记得默认值是什么,请观看位于上面的wind control的视频示例,这些值是近似值或通过”撤消上次操作”(ctrl+z)。
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