Render Your Tale with a collection of ghost town assets!

渲染你的故事与鬼城资产的集合!

  • 51 Meshes (including variations)
  •  High quality and fidelity texture sets – 4k textures
  • Master material setup that control all props and models
  • Advance weathering system ( extra layers of dirt, damage and color variations can be added to all materials )
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Cinematic quality
  • Free of all legal issues / custom made
  • Fully detailed models from all sides

Collision: Yes, Complex Collisions

Vertex Count: 44 – 50000

LODs: Yes / automatically generated

Blueprints: Yes / 1 Actor BPs

Master Material: 15

Material Instances: 48

Number of Textures: 140

Texture Resolutions: 4096×4096 px

Virtual texture support: Yes

This product supports Lumen for Unreal Engine 5.0+ (see the documentation how to enable Lumen in your project)

https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

This product includes Virtual Texturing Methods (see the documentation how to enable Virtual Texturing in your project)

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Important notes:

  • Please enable virtual texturing support in your project!
  • Please enable Procedural Content Generation Framework (PCG) plugin in your project!
  • No environment map included! Only a collection of assets.

  • 51网格(包括变化)
  •  高品质和保真度纹理集-4k纹理
  • 掌握控制所有道具和模型的材质设置
  • 先进的风化系统(额外的污垢层,损坏和颜色变化可以添加到所有材料)
  • 粗糙度、反照率、法线等其他控件
  • 通道填充粗糙度/金属度|环境光遮蔽
  • 电影品质
  • 不涉及所有法律问题/定制
  • 来自四面八方的详细模型

碰撞: 是的,复杂的碰撞

顶点计数: 44 – 50000

Lod: 是/自动生成

蓝图: 是/1演员BPs

主材料: 15

材质实例: 48

纹理数量: 140

纹理分辨率: 4096×4096像素

虚拟纹理支持: 是的

此产品支持适用于虚幻引擎5.0+的Lumen(请参阅如何在项目中启用Lumen的文档)

https://docs.unrealengine.com/5.1/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

此产品包括虚拟纹理方法(请参阅如何在项目中启用虚拟纹理的文档)

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

重要事项:

  • 请在您的项目中启用虚拟纹理支持!
  • 请在您的项目中启用过程内容生成框架(PCG)插件!
  • 不包括环境图! 只有资产的集合。










Short Trailer: Ghost Town

Showcase: Road Generator

Tutorials:

  1. How To Use Road Generator With PCG Framework
  2. Landscape Deformations

Introducing the Road Generator for Unreal Engine 5, a powerful tool for creating realistic and dynamic roads in games or cinematic projects. This blueprint-based actor offers an array of features to enhance your road-building experience. Easily generate roads, curbs, sidewalks, guardrails, road signs, road lines, and power line systems by dragging and dropping the blueprint into your project.

The Road Generator utilizes a construction script and spline mesh component to create roads and associated features. Customize appearance by adding custom meshes to the scene. Modules come with multiple variations to make the road visually engaging, preventing repetitive patterns.

Combine the Road Generator with the Procedural Content Generation (PCG) framework in Unreal Engine 5.2 for even more possibilities. Use Quixel Megascans assets to populate scenes quickly, adding foliage, leaves, grass, and trees for realistic environments.

This product is an advanced version of our existing product on the marketplace Ghost Town VOL.5 offering extended content and advanced features. You don’t need to purchase any additional volumes to make it work—all the necessary components are included in this bundle.

Last Update: 17/01/2024

New Features:

  • Simple Crossroad Generator
  • Automatic snapping system

Update : 11/18/2023

Fixed Bugs:

  • Third person collisions with road spline meshes
  • Missing textures at power poles signs stickers
  • Open world landscape deformations
  • Overlapping meshes (power poles) with extreme road curvature
  • Power pole location numbers
  • Optimized draw calls
  • Optimized code

New Features:

  • Improved UI
  • Automatic road snapping system
  • Local power pole transforms
  • Road banking and scaling
  • More customization (access to all meshes, materials)
  • Road projection on landscape
  • Mesh Distribution (Single, Random, Sequential)
  • Advance controls settings for all meshes (culling, casting shadows, collisions, material overrides, etc..)

短拖车: 鬼城

展览厅: 道路发电机

指南:

  1. 如何使用Pcg框架的道路发生器
  2. 景观变形

介绍虚幻引擎5的道路生成器,这是一个在游戏或电影项目中创建真实和动态道路的强大工具。 这个基于蓝图的actor提供了一系列功能来增强您的道路建设体验。 通过将蓝图拖放到项目中,轻松生成道路、路缘、人行道、护栏、路标、道路线和电力线系统。

道路生成器利用构造脚本和样条网格体组件来创建道路和关联要素。 通过在场景中添加自定义网格来自定义外观。 模块有多种变化,使道路在视觉上吸引人,防止重复模式。

将道路生成器与虚幻引擎5.2中的程序内容生成(PCG)框架相结合,实现更多可能性。 使用Quixel Megascans资源快速填充场景,为逼真的环境添加树叶、树叶、草和树木。

本产品是我们现有产品在市场上的高级版本 鬼城卷。5 提供扩展内容和高级功能。 您不需要购买任何额外的卷来使其工作-所有必要的组件都包含在这个包中。

更新日期:17/01/2024

新功能:

  • 简易十字路口发电机
  • 自动捕捉系统

更新:11/18/2023

修正错误:

  • 第三人称碰撞道路样条网格
  • 在电线杆上缺少纹理标志贴纸
  • 开放世界景观变形
  • 具有极端道路曲率的重叠网格(电线杆)
  • 电线杆位置编号
  • 优化的绘制调用
  • 优化代码

新功能:

  • 改进的UI
  • 自动抓路系统
  • 局部电源极变换
  • 道路银行业务和扩展
  • 更多定制(访问所有网格,材料)
  • 景观道路投影
  • 网格分布(单个、随机、顺序)
  • 高级控制所有网格的设置(剔除、投射阴影、碰撞、材质复盖等)。.)
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