Features:

  • It may be a little slow at first startup because of the large data. 
  • This product supports Nanite for Unreal Engine 5.0+ Nanite documentation

Material Features

You can change the Shading Model and adjust the Wind Animation in the material.

MI_Sakura_EditAll allows you to adjust all cherry trees at once.

If you want to make individual adjustments after that, you can use [MI_Sakura_[A-J]_Edit] to make adjustments.

  • Subsurface allows light to penetrate better and increase saturation, but performance is a bit slower and can also cause flickering.
  •  Using wind animation will reduce performance, so use it depending on the situation.

Niagara Features

  • We have two different emitters. (I also prepared a NiagaraDemoMap for your reference.)
  • [FXS_FallingPetal_Box] is useful for dropping leaves all over the field.
  • [FXS_FallingPetal_Sphere] is useful for manually placing fallen leaves where you want them to fall.
  • By turning CollisionKill off, leaves will remain on the floor as long as there is life. (See the demo video above)

Number of Unique Meshes: 10

Collision: Yes automatically generated

Vertex Count: Nanite Tris 6983 ~ 13095 Normal Tris 10526090 ~ 20200525

Number of Materials and Material Instances: 56

Number of Textures: 33

Texture Resolutions: 512(9) 2048*512(4)

特征:

  • 由于数据量大,第一次启动时可能会有点慢。 
  • 本产品支持Nanite for Unreal Engine5.0+ 纳米文件

材料特性

您可以更改着色模型并调整材质中的风动画。

MI_Sakura_EditAll允许您一次调整所有樱桃树。

如果之后要进行个别调整,可以使用[MI_Sakura_[A-J]_Edit]进行调整。

  • 次表面允许光线更好地穿透并增加饱和度,但性能稍慢,也可能导致闪烁。
  •  使用风动画会降低性能,因此根据情况使用它。

尼亚加拉特色

  • 我们有两个不同的发射器。 (我还准备了一个NiagaraDemoMap供您参考。)
  • [FXS_FallingPetal_Box]对于在整个字段中丢弃叶子非常有用。
  • [FXS_FallingPetal_Sphere]对于手动将落叶放置在您希望它们掉落的位置非常有用。
  • 通过关闭CollisionKill,只要有生命,叶子就会留在地板上。 (请参阅上面的演示视频)

唯一网格数:10

碰撞:是自动生成的

顶点数:纳米Tris6983~13095正常Tris10526090~20200525

材质和材质实例数:56

纹理数量:33

纹理分辨率: 512(9) 2048*512(4)










Sample Video1(Niagara)

Sample Video2

Niagara Function Description(CollisionKill)

Updated to 2.0

  • Added the falling leave particles created in Niagara.(See SampleVideo1)
  • Material folder, rename material. However, the material itself remains unchanged.

Updated to 1.1

  • Fixed a bug where SubsurfaceColor was not reflected.
  • Added a parameter called Sakura_BaseColor_AddColor to the petal material.

(Example: If you want the petal color to be more pink, try setting this parameter to pink)

10 different cherry trees.

It performs well in Nanite because it doesn’t use Opacity Map.

Size is a little small, so please use a scale of 2.

Falling leave particles created in Niagara.

Petal material can be switched between Two Sided Foliage and Subsurface.(Shading Model)

Wind animation with Pivot Painter Tool 2.0(default : off.)

The sample scene uses ray tracing.

The scenes used in the sample video are not included in the product.

视频样本1(尼亚加拉)

视频样本2

Niagara功能描述(CollisionKill)

更新至2.0

  • 添加了在尼亚加拉创建的落下离开粒子。(参见SampleVideo1)
  • 素材文件夹,重命名素材。 然而,材料本身保持不变。

更新至1.1

  • 修复了未反映SubsurfaceColor的错误。
  • 在花瓣材质中添加了一个名为Sakura_BaseColor_AddColor的参数。

(例如:如果您希望花瓣颜色更粉红色,请尝试将此参数设置为粉红色)

10种不同的樱桃树。

它在Nanite中表现良好,因为它不使用不透明度贴图。

尺寸有点小,所以请使用2的比例。

尼亚加拉产生的落下留下粒子。

花瓣材料可以在双面叶子和次表面之间切换。(阴影模型)

风动画与枢轴画家工具2.0(默认:关闭.)

示例场景使用光线追踪。

示例视频中使用的场景不包括在产品中。

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