Features:
- 15 hairstyles with unique style
- Hair comes with LOD and can be modified inside the engine
- Groom Plugin need to be active (its native)
- 1 Scalp
- 1 hair material
Number of Unique Meshes: 15
LODs: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/Overview/
特征:
- 15种风格独特的发型
- 头发带有LOD,可以在发动机内部进行修改
- Groom插件需要处于活动状态(其本机)
- 1头皮
- 1头发材料
唯一网格数:15
Lod:(是的)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/Overview/
New updates will be added in the future.
Male Hair Pack For Games is a groom pack optimized for games. The goal was make the best good looking assets that can still be use with non high end machines.
To reduce even more the use of recourses, the hair have a low density of strands, being recommend the use of a scalp texture to increase realism.
The pack has 15 different hairstyles
Some pieces are modular and can be used separated or with others hairstyles.
All of them use the Groom system.
You can apply any hair groom material to change color of the hair. ( There is a hair material with dual color included)
How to put on the character?
You can put it normally on the character, resizing, rotating, biding and attaching on a head socket.
Second way (if 1 is not possible for you):
Video tutorial: https://www.youtube.com/watch?v=rtZRz7dzqx8&ab_channel=StudioNinjato
- Find the scalp inside the demo folder
- Export the scalp as fbx or obj
- Open your character head inside Blender/Maya or 3d software you normally use.
- Make a scalp for your character by selecting the faces in the shape of a scalp and deleting everything else.
- Load the scalp from this pack (don't move it or change rotation, scale.)
- Put the scalp you made in the same place as the pack one.
- You will need to sculpt the pack scalp to look close as possible to your scalp (blender users https://www.youtube.com/watch?v=B11XBZmIIZc&ab_channel=PIXXO3D)
- Create a shape key like the video show, the sculpt is very simples since the shape is not complex, i recommend only use the the push/grab option (the simpler the better)
- After sculpting and creating a shape key (from normal to your scalp shape) send it to unreal
- Inside unreal you can use the biding asset already available or create another one
- The hair will be biding to the pack scalp with the shape key, when you put the scalp on your character you will need to change the value of it so the scalp change to your character head shape.
You can create as many shape keys you need, making possible to use the same hair asset in multiple characters with different head shapes.
It will work with Metahuman?
Yes, the hair will work with any conventional humanoid character.
How to fix the flickering in groom hair: https://youtu.be/4d7H3bEaXsw
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BE AWARE: Binding is not necessary anymore. You can apply the hair by dragging it and attaching it to the head bone. May be necessary to change the size to fit your character ( the same way you change any size of props). If for some reason you still need to bind your character, we can modify the files for you. You will need to send an email and the character mesh ( only the head.)
新的更新将在未来添加。
男性头发包的游戏是一个新郎包优化的游戏. 我们的目标是制造最好的外观资产,仍然可以使用非高端机器。
为了减少更多的资源的使用,头发有一个低密度的股,建议使用头皮纹理增加现实主义。
该包有15种不同的发型
有些作品是模块化的,可以分开使用,也可以与其他发型一起使用。
他们都使用新郎系统。
您可以应用任何头发新郎材料来改变头发的颜色。 (有附送双色发料)
如何穿上角色?
你可以把它正常的字符,调整大小,旋转,biding和附加在头插座。
第二种方式(如果1对你来说是不可能的):
视频教程:https://www.youtube.com/watch?v=rtZRz7dzqx8&ab_channel=StudioNinjato
- 在演示文件夹内找到头皮
- 将头皮导出为fbx或obj
- 在Blender/Maya或您通常使用的3d软件中打开您的角色头。
- 通过选择头皮形状的面孔并删除其他所有内容,为您的角色制作头皮。
- 从这个包中加载头皮(不要移动它或改变旋转,缩放。)
- 把你做的头皮放在和包一样的地方。
- 您将需要雕刻包头皮看起来尽可能接近你的头皮(搅拌机用户https://www.youtube.com/watch?v=B11XBZmIIZc&ab_channel=PIXXO3D)
- 创建一个像视频一样的形状键,造型非常简单,因为形状并不复杂,我建议只使用推/抓选项(越简单越好)
- 在雕刻和创建一个形状键(从正常到你的头皮形状)发送到虚幻
- 在虚幻引擎中,您可以使用已经可用的投标资源或创建另一个
- 头发将与形状键绑定到包头皮,当你把头皮放在你的角色上时,你需要改变它的值,这样头皮就会变成你的角色头部形状。
您可以创建所需的任意多个形状键,从而可以在具有不同头部形状的多个角色中使用相同的头发资源。
它会和Metahuman一起工作吗?
是的,头发将与任何传统的人形角色一起工作。
如何修复新郎头发的闪烁: https://youtu.be/4d7H3bEaXsw
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请注意:不再需要绑定。 您可以通过拖动头发并将其附加到头骨上来应用头发。 可能需要改变大小以适应你的角色(就像你改变任何大小的道具一样)。 如果由于某种原因您仍然需要绑定您的角色,我们可以为您修改文件。 您将需要发送电子邮件和字符网格(只有头部。)
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