Precipitation:

  • GPU Niagara presets of snow, rain, dust, hail
  • dynamic movable occlusion maps
  • wind and rain sound effects

Post-process:

  • post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
  • pre-translucent effects (rain circles, heat haze, experimental glitter)
  • reacts dynamically to weather conditions

Environment:

  • weather controller actor
  • spherical volumetric fog area and atmosphere and temperature
  • surface material function (snow/wet layer)
  • spline-based rainbow mesh with camera-facing
  • water puddle decal
  • wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
  • example maps: Snow, Sand, Rain, World

Documentation

Blueprints: 31

Materials: 61 + 73 instances (122 functions)

Textures: 79 (free starter pack textures included)

Niagara: 25

Sounds: 37

Size: 246mb + 37mb (demo content)

Replication: Yes

Platforms: PC/Console, Windows/Mac

Open world: I believe so. It has not been tested yet on massive maps, but I will.

Mobile: Limited (no displacements, no post-process)

Notes: The package contains example content (Textures/Meshes) from Starter Content used only for demonstration purposes. 

Please keep in mind that your positive ratings and comments serve as the fuel that propels me toward future updates.

[医]降水:

  • GPU尼亚加拉预设的雪,雨,灰尘,冰雹
  • 动态可移动遮挡图
  • 风雨音效

后期处理:

  • 后处理效果(雨滴、冻结、锐化/模糊)与材质排列切换
  • 预半透明效果(雨圈,热雾,实验闪光)
  • 对天气状况作出动态反应

环境问题:

  • 天气控制演员
  • 球形体积雾区与大气和温度
  • 表面材料功能(雪/湿层)
  • 基于样条的彩虹网格,面向相机
  • 水坑贴花
  • 风反应:降水,地面灰尘,旗帜,树木,灌木丛,草,发射器,人物,天空,水
  • 示例地图:雪,沙,雨,世界

文件

蓝图:31

材料:61+73个实例(122个函数)

纹理:79(包括免费入门包纹理)

尼亚加拉:25

声音:37

大小:246mb+37mb(演示内容)

复制:是

平台:PC/控制台,Windows/Mac

开放世界:我相信是的。 它还没有在大量地图上进行测试,但我会的。

移动:有限(无位移,无后处理)

注意事项: 该软件包包含仅用于演示目的的初学者内容的示例内容(纹理/网格)。 

请记住,您的积极评级和评论是推动我走向未来更新的燃料。










Demo: [Infinity Weather 2.0]

Updates: [Version 2.0 Release Notes], [Roadmap]

Videos: [Rain], [Snow], [Sand], [Wind], [Voxel Plugin]

Before making a purchase, kindly review the [Documentation], [Discord]

Displacement:

  • two displacement modes (parallax, tessellation)

  • configurable displacement capture blueprint

  • top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)

  • skeletal mesh displacement

  • interface for easy integration with all types of actors

  • area of displacement moves dynamically with the actor or camera 

  • time-based snow accumulation

  • displacements can be used for multiple other effects (like grass interaction)

  • small world texture (1024×1024) can handle even 150x150m area

  • example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)

  • mixing displacement and dynamic weather.

  • Virtual texturing and layered landscape materials

Sky:

  • blendable volumetric clouds preset, and circulate secondary area of cloud

  • Earh solar system based on date and coordinates

  • lightning effect (including mesh and material from Lightning Fast)

  • fog, post-process, background clouds, stars, moon, and more

  • sequencer support

Footstep:

  • notification footsteps system

  • example footstep types (SFX, VFX) snow, rain, mud

  • physics material support

  • configurable footstep component adjustable per character

  • footstep volumes with priorities and conditional spawning

Precipitation:

  • Niagara presets of snow, rain, dust, hail

  • GPU-friendly and efficient

  • dynamic movable occlusion maps

  • crossfade wind and rain sound effects

示范: [无限天气2.0]

更新资料: [版本2.0发行说明], [路线图]

短片: [雨], [雪], [沙], [风], [体素插件]

在购买之前,请查看 [文件], [不和谐]

流离失所;流离失所:

  • 两种位移模式(视差、曲面细分)

  • 可配置位移捕获蓝图

  • 使用着色器中的形状定义渲染的位移的自上而下投影(球体、胶囊体、盒子、圆柱体、贴花、跟踪球体)

  • 骨架网格位移

  • 易于与所有类型的actor集成的界面

  • 位移区域随actor或摄像机动态移动 

  • 基于时间的积雪积累

  • 位移可用于多种其他效果(如草地相互作用)

  • 小世界纹理(1024×1024)甚至可以处理150x150m区域

  • 示例置换材料(雪、泥、沙、草)和地面层(岩石、草、泥、沙)

  • 混合位移和动态天气。

  • 虚拟纹理和分层地形材质

天空:

  • 可混合的体积云预设,并循环云的第二区域

  • 基于日期和坐标的厄尔太阳系

  • 闪电效果(包括来自Lightning Fast的网格和材质)

  • 雾、后处理、背景云、星星、月亮等

  • 音序器支持

脚步声:

  • 通知跟踪系统

  • 示例脚步类型(SFX、VFX)雪、雨、泥

  • 物理材料支持

  • 可配置的步进组件每个字符可调

  • 有优先级和有条件产卵的步进卷

[医]降水:

  • 尼亚加拉预设的雪,雨,灰尘,冰雹

  • GPU友好高效

  • 动态可移动遮挡图

  • crossfade风雨音效

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