Precipitation:
- GPU Niagara presets of snow, rain, dust, hail
- dynamic movable occlusion maps
- wind and rain sound effects
Post-process:
- post-process effects (raindrops, frozen, sharpen/blur) switched with material permutations
- pre-translucent effects (rain circles, heat haze, experimental glitter)
- reacts dynamically to weather conditions
Environment:
- weather controller actor
- spherical volumetric fog area and atmosphere and temperature
- surface material function (snow/wet layer)
- spline-based rainbow mesh with camera-facing
- water puddle decal
- wind reactive: precipitation, ground dust, flags, trees, bushes, grass, emitters, character, sky, water
- example maps: Snow, Sand, Rain, World
Blueprints: 31
Materials: 61 + 73 instances (122 functions)
Textures: 79 (free starter pack textures included)
Niagara: 25
Sounds: 37
Size: 246mb + 37mb (demo content)
Replication: Yes
Platforms: PC/Console, Windows/Mac
Open world: I believe so. It has not been tested yet on massive maps, but I will.
Mobile: Limited (no displacements, no post-process)
Notes: The package contains example content (Textures/Meshes) from Starter Content used only for demonstration purposes.
Please keep in mind that your positive ratings and comments serve as the fuel that propels me toward future updates.
[医]降水:
- GPU尼亚加拉预设的雪,雨,灰尘,冰雹
- 动态可移动遮挡图
- 风雨音效
后期处理:
- 后处理效果(雨滴、冻结、锐化/模糊)与材质排列切换
- 预半透明效果(雨圈,热雾,实验闪光)
- 对天气状况作出动态反应
环境问题:
- 天气控制演员
- 球形体积雾区与大气和温度
- 表面材料功能(雪/湿层)
- 基于样条的彩虹网格,面向相机
- 水坑贴花
- 风反应:降水,地面灰尘,旗帜,树木,灌木丛,草,发射器,人物,天空,水
- 示例地图:雪,沙,雨,世界
蓝图:31
材料:61+73个实例(122个函数)
纹理:79(包括免费入门包纹理)
尼亚加拉:25
声音:37
大小:246mb+37mb(演示内容)
复制:是
平台:PC/控制台,Windows/Mac
开放世界:我相信是的。 它还没有在大量地图上进行测试,但我会的。
移动:有限(无位移,无后处理)
注意事项: 该软件包包含仅用于演示目的的初学者内容的示例内容(纹理/网格)。
请记住,您的积极评级和评论是推动我走向未来更新的燃料。
Demo: [Infinity Weather 2.0]
Updates: [Version 2.0 Release Notes], [Roadmap]
Videos: [Rain], [Snow], [Sand], [Wind], [Voxel Plugin]
Before making a purchase, kindly review the [Documentation], [Discord]
Displacement:
-
two displacement modes (parallax, tessellation)
-
configurable displacement capture blueprint
-
top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
-
skeletal mesh displacement
-
interface for easy integration with all types of actors
-
area of displacement moves dynamically with the actor or camera
-
time-based snow accumulation
-
displacements can be used for multiple other effects (like grass interaction)
-
small world texture (1024×1024) can handle even 150x150m area
-
example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
-
mixing displacement and dynamic weather.
-
Virtual texturing and layered landscape materials
Sky:
-
blendable volumetric clouds preset, and circulate secondary area of cloud
-
Earh solar system based on date and coordinates
-
lightning effect (including mesh and material from Lightning Fast)
-
fog, post-process, background clouds, stars, moon, and more
-
sequencer support
Footstep:
-
notification footsteps system
-
example footstep types (SFX, VFX) snow, rain, mud
-
physics material support
-
configurable footstep component adjustable per character
-
footstep volumes with priorities and conditional spawning
Precipitation:
-
Niagara presets of snow, rain, dust, hail
-
GPU-friendly and efficient
-
dynamic movable occlusion maps
-
crossfade wind and rain sound effects
示范: [无限天气2.0]
更新资料: [版本2.0发行说明], [路线图]
短片: [雨], [雪], [沙], [风], [体素插件]
流离失所;流离失所:
-
两种位移模式(视差、曲面细分)
-
可配置位移捕获蓝图
-
使用着色器中的形状定义渲染的位移的自上而下投影(球体、胶囊体、盒子、圆柱体、贴花、跟踪球体)
-
骨架网格位移
-
易于与所有类型的actor集成的界面
-
位移区域随actor或摄像机动态移动
-
基于时间的积雪积累
-
位移可用于多种其他效果(如草地相互作用)
-
小世界纹理(1024×1024)甚至可以处理150x150m区域
-
示例置换材料(雪、泥、沙、草)和地面层(岩石、草、泥、沙)
-
混合位移和动态天气。
-
虚拟纹理和分层地形材质
天空:
-
可混合的体积云预设,并循环云的第二区域
-
基于日期和坐标的厄尔太阳系
-
闪电效果(包括来自Lightning Fast的网格和材质)
-
雾、后处理、背景云、星星、月亮等
-
音序器支持
脚步声:
-
通知跟踪系统
-
示例脚步类型(SFX、VFX)雪、雨、泥
-
物理材料支持
-
可配置的步进组件每个字符可调
-
有优先级和有条件产卵的步进卷
[医]降水:
-
尼亚加拉预设的雪,雨,灰尘,冰雹
-
GPU友好高效
-
动态可移动遮挡图
-
crossfade风雨音效
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