Features:
- An in-depth bow master actor that's easy to adept to your game.
- Easy to change/expand upon.
- Replicated!
- Damage numbers.
- AI wave spawner. (Basic zombie AI included)
- Controller support (The project will instantly notice if a person is using a controller and it will update the UI to show the proper input and it will allow for features such as aim assist to be enabled.)(DISCLAIMER: By default the system can differentiate between a controller and mouse and keyboard, adding support for differentiating between say an xbox or playstation controller is a bit harder)
Tutorial: Using another player character.
Number of Blueprints: 40
Input: Gamepad, keyboard & mouse.
Network Replicated: Yes (since the update)
Supported Development Platforms: Windows, Mac. (it's a Blueprint only project so should work on anything)
Supported Target Build Platforms: Windows, console.
Important/Additional Notes: This pack would not have been possible without EPIC games releasing the paragon assets for free! The sparrow animations make up a majority of the animations used in this pack and I'm really grateful that these were released!
特征:
- 一个深入的弓大师演员,很容易熟练你的游戏。
- 易于更改/扩展。
- 复制!
- 损坏数字。
- AI波产卵器. (包括基本僵尸AI)
- 控制器支持 (项目会立即注意到一个人是否正在使用控制器,它会更新UI以显示正确的输入,并允许启用aim assist等功能。)(免责声明: 默认情况下,系统可以区分控制器和鼠标和键盘,增加对区分xbox或playstation控制器的支持有点困难)
蓝图数目: 40
输入:游戏手柄,键盘和鼠标。
网络复制:是(自更新以来)
支持的开发平台:Windows,Mac。 (这是一个蓝图项目,所以应该在任何事情上工作)
支持的目标构建平台:Windows,控制台。
重要/附加注意事项: 如果没有史诗游戏免费发布paragon资产,这个包是不可能的! 麻雀动画构成了这个包中使用的动画的大部分,我真的很感激这些被释放!
My goal?
After creating the archery system for Aron’s Adventure I received a lot of questions from people that wanted a system like that for the marketplace. My goal with this pack was to deliver an easy to use bow master Blueprint. I want people to make a child actor and then just change settings until they reach the settings they are happy with. I hope this gets to deliver. This system is 100% made in Blueprints and is easy to read and expand upon.
Settings:
- Instant fire or draw?
- Always aim, Toggle aim or hold to aim?
- Quiver, no quiver, or quiver but ignore the animations?
- What UI?
- Controller aim assist?
- Slow motion for aiming or slow motion for drawing?
- What camera effects should happen at different stages?
- Max range, damage, etc.
These are some of the questions you can answer by changing some bools and floats around. You can get vastly different results with just a few clicks of your mouse.
For the best overview of what’s included in the pack I strongly recommend to check out the links above.
我的目标?
在为阿隆的冒险创建了射箭系统之后,我收到了很多人的问题,他们想要一个这样的系统为市场。 我的目标是提供一个易于使用的弓主蓝图。 我希望人们制作一个儿童演员,然后只需更改设置,直到他们达到他们满意的设置。 我希望这能实现。 这个系统是 100%用蓝图制作 并且易于阅读和扩展。
设置:
- 瞬间开火还是抽签?
- 始终瞄准,切换瞄准或保持瞄准?
- 颤动,没有颤动,或颤动,但忽略动画?
- 什么UI?
- 控制器瞄准辅助?
- 瞄准的慢动作还是绘图的慢动作?
- 在不同的阶段应该发生什么相机效果?
- 最大范围,伤害等。
这些是您可以通过更改一些bool和浮动来回答的一些问题。 只需点击几下鼠标,您就可以获得截然不同的结果。
为了获得包中包含的内容的最佳概述,我强烈建议查看上面的链接。
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