Features include:
-Spline+ blueprint included for free
-Asset zoo scene
-Example scene
-Modular road meshes
-Buildings with interiors
-A playable character
-A large quantity of props
Number of Unique Meshes: 136 (including the character skeletal mesh)
Nanite meshes: Not enabled
Collisions: Simple collisions on all applicable meshes
LODs: No
Number of Materials and Material Instances: 67
Number of Textures: 60
Texture Resolutions:
1 – 16×16
3 – 32×16
1 – 32×32
1 – 64×512
2 – 128×64
4 – 128×128
7 – 256×128
24 – 256×256
3 – 512×128
5 – 512×256
9 – 512×512
特点包括:
-免费提供样条+蓝图
-资产动物园场景
-示例场景
-模块化道路网格
-内部建筑
-一个可玩的角色
-大量道具
唯一网格体数量:136个(包括角色骨架网格体)
纳米网格:未启用
碰撞:所有适用网格上的简单碰撞
Lod:不
材质和材质实例数:67
纹理数量:60
纹理分辨率:
1-16×16
3-32×16
1-32×32
1-64×512
2-128×64
4-128×128
7-256×128
24-256×256
3-512×128
5-512×256
9-512×512的
Walkthrough video:
*Comes with our Spline+ pack for free*
We proudly present our first retro style pack based on Japanese residential streets.
This pack allows you to very quickly create retro style games in a residential setting with our modular meshes.
It contains many buildings, interiors, roads, props, global weather textures, texture variations, a post process material and a playable character.
The character included is rigged to the Epic Skeleton. The character does not come with any custom animations however it has been connected with epics own animations from which is included in this pack as a demo.
To help speed up development it comes with pre-built blueprints of buildings and other props with many features. The post process material included is a dithered low resolution colour depth limiter that gives you the classic old school retro look.
Materials also help with this as they all have a feature called vertex snapping that emulates the limited vertex precision of the Retro Consoles.
Assets are modelled in a way to support vertex lighting systems such as the one in ‘Retro Graphics Unreal Pack’ by Marcis. ‘Retro Graphics’ isn’t needed but compliments this pack very well.
That being said, the models also look great with the standard per pixel lighting system in Unreal as you can see from the screenshots. Or even backed lighting using the pre-made lightmaps.
These meshes do support nanite for UE5+ but if you choose to use nanite you will need to un-plug the vertex snapping feature that is plugged into world position offset in your materials. This is a temporary fix until Epic Games fixes world position offsets with nanite meshes.
An example scene and an asset zoo that showcases the meshes are included in the pack.
BUGS:
-
In Unreal 5.4.0 Epic changed how splines work slightly, it no longer understands anything when you move an anchor point. Here is a link to the bug, click vote on the vote box so epic sees it and can hopefully fix it: https://issues.unrealengine.com/issue/UE-212309 One temporary workaround is when you move an anchor point, click the ‘Input spline points to construction script’ tick box on and off again. It should re-fresh the logic and at least works temporarily.
演练视频:
*免费附带我们的Spline+pack*
我们自豪地介绍我们的第一个复古风格包基于日本住宅街道。
这个包允许您非常快速地创建复古风格的游戏在一个住宅设置与我们的模块化网格。
它包含许多建筑物,内饰,道路,道具,全球天气纹理,纹理变化,后期处理材料和可玩角色。
包含的角色被操纵到史诗骨架。 该角色不附带任何自定义动画,但它已与epics自己的动画连接,其中包含在此包中作为演示。
为了帮助加速开发,它提供了预先构建的建筑物蓝图和其他具有许多功能的道具。 后期处理材料包括一个抖动的低分辨率颜色深度限制器,给你经典的老派复古外观。
材质也有助于这一点,因为它们都有一个称为顶点捕捉的功能,可以模拟复古控制台的有限顶点精度。
资源建模的方式是支持顶点照明系统,如马西斯在”复古图形不真实包”中的一个。 “复古图形”是不需要的,但赞美这个包很好。
话虽这么说,模型也看起来很棒与标准每像素照明系统在虚幻,你可以看到从截图。 甚至支持照明使用预先制作的光图。
这些网格体确实支持ue5+的nanite,但如果您选择使用nanite,则需要取消插入插入材质中的世界位置偏移的顶点捕捉功能。 这是一个临时修复,直到史诗游戏修复世界位置偏移与纳米网格。
包中包含一个示例场景和一个展示网格的资源动物园。
臭虫:
-
在虚幻5.4.0中,Epic稍微改变了样条的工作方式,当您移动锚点时,它不再理解任何内容。 这里是一个链接到错误,点击投票框,所以史诗看到它,并希望能修复它: https://issues.unrealengine.com/issue/UE-212309 一个临时的解决方法是,当您移动锚点时,再次单击”输入样条点到构造脚本”复选框。 它应该重新刷新逻辑,至少暂时起作用。
评论(0)