Weapon Master VR is a comprehensive weapon, pickup, and locomotion Blueprint template for the HTC Vive and Oculus Rift.
武器大师VR是HTC Vive和Oculus Rift的综合武器,拾取和运动蓝图模板。
UPDATE Version: 1.1 Released
Features:
VR Character – Class that handles all interaction, and works as both an ammo repository and an inventory.
Traditional Locomotion – Traditional locomotion with collision that works regardless of where you stand in the roomscale playspace. Jumping and falling also supported.
Other Movemet Modes – Teleportation, Directional Teleportation
Simple Pickup Classes – Easily create static or skeletal mesh pick up objects, or use as the base for your own blueprints.
Basic Firearms – Simple guns that function more like weapons in traditional games and use traditional ammo handling (Pistol and Assault Rifle included).
Advanced Firearms – Advanced Firearms that use external or internal magazines and feature fully interactive weapon handling (Pistol, Assault Rifle, Bolt Action Rifle and Shotgun included!).
Attachment System 2.0 – Firearms can attach scopes, muzzle devices, foregrips, iron sights, and flashlights to guns set to accept them. Guns can even be set to spawn with attachments (ACOG Scope, Holosight, Ironsight, Canted Ironsight, Forgrip, Silencer and Flashlight attachments included!).
Recoil & Bloom – All firearms have fully adjustable per shot recoil, and inaccuracy.
Stabilization system – Use your off hand to stabilize the weapon and reduce recoil.
Two Handed Aim – Use your left hand to help aim long guns.
Bullet System – Both hitscan and projectile bullets. (Full Ballistics System Coming Soon!)
Effects system – Create arrays of hit effects, hit sounds and bullet decals and let the system spawn them randomly on hit.
Bow and arrow – simple bow and arrow system.
Example AI – Simple wander and attack AI with zombie character.
Zombie Wave Example Level
Shooting Range Test Level
更新版本:1.1发布
特征:
VR角色类,处理所有交互,并作为弹药存储库和库存。
传统运动-无论您站在roomscale游戏空间的哪个位置,都可以使用具有碰撞的传统运动。 跳跃和下降也支持。
其他Movemet模式-传送,定向传送
简单拾取类-轻松创建静态或骨架网格体拾取对象,或用作您自己的蓝图的基础。
基本枪支-简单的枪支,功能更像传统游戏中的武器,并使用传统的弹药处理(包括手枪和突击步枪)。
高级枪械-使用外部或内部弹匣的高级枪械,并具有完全交互式武器处理功能(手枪,突击步枪,螺栓动作步枪和霰弹枪包括在内!).
附件系统2.0-火器可以将瞄准镜、枪口装置、枪口、铁瞄准器和手电筒附加到接受它们的枪上。 枪甚至可以设置为与附件产卵(ACOG范围,全息,熨斗,罐头熨斗,伪造,消音器和手电筒附件包括!).
反冲&布鲁姆-所有枪支有完全可调每发反冲,和不准确.
稳定系统-用你的手来稳定武器和减少后坐力.
双手瞄准-用左手帮助瞄准长枪。
子弹系统-hitscan和射弹子弹。 (完整的弹道系统即将推出!)
效果系统-创建命中效果,命中声音和子弹贴花阵列,并让系统在命中时随机产生它们。
弓箭-简单的弓箭系统。
示例AI-简单的漫游和攻击AI与僵尸角色。
僵尸波示例级别
射击场测试水平
Preview: youtube.com/watch?v=Z-Jf3nZ28gY&t=3s.
Example Level: youtube.com/watch?v=vQSZmG5mATE.
Got questions or need help? Then come join the Weapon Master Development Community on Discord. https://discord.gg/MpKRPPp
At its core Weapon Master VR is designed to be a complex yet easy to use blueprint weapon system that will help you jump start your VR game development. A product of over 300 hours of development, Weapon Master gives you access to an ever growing feature set that is both powerful and easily extendable. Sold as a “Complete Project” Weapon Master VR makes creating objects to pick up and interact with is as easy as providing a mesh and extending the appropriate class. If you are looking for more “turn key” solution, Weapon Master, as of Version 1.0, has three ready to use weapon types including Advanced Firearms, Basic Firearms and the Bow and Arrow. Along with an intuitive inventory system, and roomscale ready locomotion, we hope the full gamut of features in Weapon Master helps you achieve the game you wish to create.
Over time we hope to grow Weapon Master VR into the most comprehensive VR weapon system available on the Unreal Engine Marketplace. If you have questions or want to see more videos, tutorials, or sneak peaks at upcoming features please check out our forum thread.
预览: youtube.com/watch?v=Z-Jf3nZ28gY&t=3s.
示例级别: youtube.com/watch?v=vQSZmG5mATE.
有问题或需要帮助? 然后加入武器大师开发社区的不和谐. https://discord.gg/MpKRPPp
在其核心武器大师VR被设计成一个复杂但易于使用的蓝图武器系统,将帮助您启动您的VR游戏开发。 一个超过300小时的开发产品,武器大师给你访问一个不断增长的功能集,既强大和容易扩展。 作为”完整项目”出售武器大师VR使创建对象拾取和交互就像提供网格和扩展适当的类一样简单。 如果您正在寻找更多的”转钥匙”解决方案,武器大师,作为版本1.0,有三种准备使用的武器类型,包括高级枪械,基本枪械和弓箭。 除了直观的库存系统和roomscale ready locomotion,我们希望武器大师的全部功能可以帮助您实现您想要创建的游戏。
随着时间的推移,我们希望将武器大师VR发展成为虚幻引擎市场上最全面的VR武器系统。 如果您有问题或想看到更多的视频,教程,或潜行高峰在即将到来的功能,请查看我们的 论坛主题.
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