Features:
- Turret Controller can set the rotation of any other components in its actor, with each turret consisting of one horizontally rotating base component and one vertically rotating barrel component.
- Works at any angle and with moving actors.
- Multiple options and feedback variables.
- Camera Controller allows the you to easily take control of a camera on your actor by simply providing it axis inputs to a custom event.
- Turret art asset, includes textures and masks with materials allowing for customized look.
Includes 2 actor component blueprints, 1 actor blueprint, and 4 pawn blueprints.
Turret_Controller (actor component)
Camera_controller (actor component)
Turret_Projectile (actor)
Turret_Overview (pawn)
Turret_Overview2 (pawn)
Turret_Demo (pawn)
Turret_Demo2 (pawn)
Includes 6 Static Meshes:
– Barrel: 1354 vertices.
-Turret: 933 vertices.
-Turret_Base: 540 vertices.
-Optic_Base: 401 vertices.
-Optic_Turret: 156 vertices.
-Optic_Barrel: 527 vertices.
(All Meshes use automatically generated collisions)
4 Master Materials, 3 Instance Materials
8 Textures
Input: The Demo Project Is set up to use Mouse (For controlling the camera) and Keyboard (for swapping between actors). You can use whatever inputs you may want though.
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Full Documentation: https://docs.google.com/document/d/11G-iJ7Q-yuuajtsvItAktW-gfzb8JB5Aj4R_g1McT9g/edit?usp=sharing
特征:
- 炮塔控制器可以在其actor中设置任何其他组件的旋转,每个炮塔由一个水平旋转的底座组件和一个垂直旋转的枪管组件组成。
- 工作在任何角度和移动的演员。
- 多个选项和反馈变量。
- 摄像机控制器允许您通过简单地向自定义事件提供轴输入来轻松控制actor上的摄像机。
- 炮塔艺术资产,包括纹理和面具与材料允许定制外观。
包括2个actor组件蓝图、1个actor蓝图和4个pawn蓝图。
Turret_Controller(actor组件)
Camera_controller(actor组件)
Turret_Projectile(演员)
Turret_Overview(卒)
Turret_Overview2(卒)
Turret_Demo(卒)
Turret_Demo2(卒)
包括6个静态网格:
-桶:1354个顶点。
-炮塔:933顶点.
-Turret_Base:540个顶点。
-Optic_Base:401个顶点。
-Optic_Turret:156个顶点。
-Optic_Barrel:527个顶点。
(所有网格都使用自动生成的碰撞)
4主材料,3实例材料
8纹理
输入:演示项目设置为使用鼠标(用于控制摄像机)和键盘(用于在actor之间交换)。 您可以使用您可能想要的任何输入。
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows
完整文件: https://docs.google.com/document/d/11G-iJ7Q-yuuajtsvItAktW-gfzb8JB5Aj4R_g1McT9g/edit?usp=sharing
Video: https://www.youtube.com/watch?v=fMMOgEg5jJo&feature=youtu.be
Tutorial: https://www.youtube.com/watch?v=up3YI-3_5nM
Documentation https://docs.google.com/document/d/11G-iJ7Q-yuuajtsvItAktW-gfzb8JB5Aj4R_g1McT9g/edit?usp=sharing
Contains:
-Turret Controller
-Camera Controller
-Demo Turret Assets
The main part of this pack is an actor component that can be dropped into a blueprint and with just a few naming rules on other components allow the player to rotate them to point at the cameras target. This controller can allow for multiple turrets to be controlled, with specific options governing each ones rates of rotation and the limits of how far it can turn in various directions. It also provides some useful information that can be accessed in the blueprints, such as which turrets are currently facing the targeted location or how far the target location is from a given turret. This is an easy out of the box controller pack to let you make whatever art assets you have quickly become something you can easily rotate to face your targeted location, emphasizing simplicity and ease of use. Be it a tank, battleship, or fortress this blueprint can help you operate your turrets.
This controller is also made so it can be deactivated and activated as is needed, be it completely or just for individual turrets. This can allow some turrets to become inactive if destroyed, or possibly controlled by another controller or system if needed.
Also included is a camera controller that can control a camera attached to a spring arm in any actor with some simple input events. While included, the turret controller can use any means of camera control you may have.
Lastly, there is a Turret art asset included with this packaged.
Replication support was added last update.
短片: https://www.youtube.com/watch?v=fMMOgEg5jJo&feature=youtu.be
教程: https://www.youtube.com/watch?v=up3YI-3_5nM
文件 https://docs.google.com/document/d/11G-iJ7Q-yuuajtsvItAktW-gfzb8JB5Aj4R_g1McT9g/edit?usp=sharing
包含:
-炮塔控制器
-相机控制器
-演示炮塔资产
这个包的主要部分是一个actor组件,它可以放入蓝图中,其他组件只需使用一些命名规则,玩家就可以旋转它们以指向摄像机目标。 这个控制器可以允许多个炮塔被控制,与特定的选项控制每个旋转速率和它可以在不同方向上转动多远的限制。 它还提供了一些可以在蓝图中访问的有用信息,例如哪些炮塔当前面向目标位置或目标位置距离给定炮塔有多远。 这是一个简单的开箱即用的控制器包,可以让您制作任何您已经快速成为您可以轻松旋转以面对目标位置的艺术资产,强调简单性和易用性。 无论是坦克,战舰还是堡垒,这个蓝图都可以帮助您操作炮塔。
这个控制器也是这样做的,所以它可以被停用和激活,根据需要,无论是完全或只是个别炮塔。 这可以允许一些炮塔在被破坏时变得不活动,或者如果需要,可能由另一个控制器或系统控制。
还包括一个相机控制器,可以通过一些简单的输入事件控制连接到任何actor中的弹簧臂的相机。 虽然包括在内,炮塔控制器可以使用任何手段的相机控制你可能有。
最后,有一个炮塔艺术资产包含在这个包装。
上次更新时添加了复制支持。
评论(0)