Number of materials: 2

Number of material instances: 36

Number of material functions: 28

Number of demo maps: 4

Number of blueprints: 1

Number of utility blueprints: 4

Number of static meshes: 2

Limitations

Certain limitations currently exist:

No documentation

Unfortunately due to lack of time I am unable to write proper documentation. You can always email me if you have questions though.

No custom material support

It is currently impossible to use this effect with custom planet surface materials.

No interaction with objects

Atmosphere effect cannot be applied to other objects (unless you create and apply a custom material with atmosphere support to them)

No interaction with Unreal lighting system

All materials are Unlit so Unreal Engine lights do not affect them in any way.

Important information, please read

Planet textures featured on the screenshots are created by Robert Stein III and are distributed under CC-BY-3.0 license. For legal reasons I am NOT able to distribute these files through the Marketplace, so they are NOT included in this package. If you want to use these textures in your project you can download them directly from the author’s website.

材料数量:2

材质实例数:36

材质功能数量:28

演示地图数量:4

蓝图数目:1

公用事业蓝图数目:4

静态网格数:2

限制

目前存在某些限制:

没有文件

不幸的是,由于缺乏时间,我无法编写适当的文档。 如果你有问题,你可以随时给我发电子邮件。

没有自定义材料支持

目前无法将此效果与自定义行星表面材料一起使用。

没有与对象的交互

大气效果不能应用于其他对象(除非您创建并应用具有大气支持的自定义材质)

没有与虚幻照明系统的交互

所有材质都是未点亮的,因此虚幻引擎灯光不会以任何方式影响它们。

重要信息,请阅读

屏幕截图上的行星纹理由Robert Stein III创建,并根据CC-BY-3.0许可证分发。 出于法律原因,我无法通过市场分发这些文件,因此它们不包含在此包中。 如果你想在你的项目中使用这些纹理,你可以直接从作者的网站下载它们。










NOTE: Unreal Engine 4.24 was released with the new Sky Atmosphere component. If you are using Unreal Engine 4.24 or later and considering using this asset you may want to consider using the new engine feature instead!

*****

Physically-accurate planetary atmosphere material intended for use by game developers, filmmakers and other artists. It is powerful, flexible, efficient and easy to use. Key features are:

Realism

The material simulates the behavior of sunlight in the atmosphere. It accurately reproduces real-world phenomena such as scattering and absorption which are responsible for the blue color of the sky and the red color of sunset and sunrise.

Real-time editing

No need to create any special assets. When you change parameters on the atmosphere blueprint you immediately see the result.

Flexibility

You are not constrained to only create Earth-like atmospheres. You have full control over scattering and absorption parameters. By customizing them you can achieve more alien or stylized look.

Surface and space view

The material supports both space and surface views with seamless transition between them.

Dynamic lighting support

Lighting parameters can be controlled in real-time using Blueprint Properties which allows creating dynamic solar systems.

Quality settings

Trade accuracy for performance or vice versa. Three quality options are available: High, Medium and Low.

注:虚幻引擎4.24与新发布 天空气氛 组件。 如果您正在使用虚幻引擎4.24或更高版本并考虑使用此资源,则可能需要考虑使用新的引擎功能!

*****

物理精确的行星大气材料,供游戏开发者,电影制片人和其他艺术家使用。 它功能强大,灵活,高效且易于使用。 主要特点是:

现实主义

该材料模拟太阳光在大气中的行为。 它准确地再现了真实世界的现象,如散射和吸收,这些现象负责天空的蓝色和日落和日出的红色。

实时编辑

无需创建任何特殊资产。 当您更改大气蓝图上的参数时,您会立即看到结果。

灵活性

你不被限制只创造类似地球的大气层。 您可以完全控制散射和吸收参数。 通过定制它们,你可以实现更多的外星人或程式化的外观。

表面和空间视图

材料支持空间和表面视图,并在它们之间无缝过渡。

动态照明支持

照明参数可以使用蓝图属性实时控制,这允许创建动态太阳系。

质量设置

以准确性换取性能,反之亦然。 有三种质量选择:高,中,低。

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