Features:
- Automatic Fade animation (as well as SFX)
- self Scalability(LOD)
- Foolproof Override parameters for Scalable Size,Length,Width,Custom Color etc.
- Well organized assets,good name convention,high visual qulity with efficiency and good optimization!!
- Decal VFX trigger by Niagara System
Type of Emitters: CPU
Number of Unique Effects: 10
LODs: Yes (self Scalability)
Number of Materials: 26
Number of Textures: 65
Number of Unique Meshes: 8
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/yMPBpuQ3PkU?si=_plocgY_2gVblLK7
Important/Additional Notes: Please Enable Niagara plugin and Need Unreal 5.2+
特征:
- 自动淡入淡出动画(以及SFX)
- 自我可伸缩性(LOD)
- 万无一失的复盖参数可伸缩的大小,长度,宽度,自定义颜色等.
- 组织良好的资产,良好的名称惯例,高视觉质量与效率和良好的优化!!
- 尼亚加拉系统贴花特效触发
发射器类型:CPU
独特效果数量:10
Lod:是(自我可伸缩性)
材料数量:26
纹理数量:65
唯一网格数:8
支持的开发平台:
Windows:是的
Mac:是的
文件: https://youtu.be/yMPBpuQ3PkU?si=_plocgY_2gVblLK7
重要/附加说明:请启用Niagara插件并需要 虚幻5.2+
HD Preview>> https://youtu.be/yMPBpuQ3PkU?si=uMwczmYqFQ0o3Eto
Well organized assets, high visual qulity with efficiency and good optimization!!
Override parameters for Scalable Size, Custom Color, Tall etc…!! Dont need to understand NiagaraSystem!
These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them. You can destroy them after 1 sec via blueprint or C++!!
There are 10 type of Unique VFX. 5 for beam VFX, 5 for Constant HIt VFX.All are Infinite Loop VFX
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :
PowerCannon/FireTongueLick/ElectricLightning/WaterTornado/IonLaser/
Notice: This pack is not triggered by beam module .So no need end point to set.instead.If U need Ur beam to reach certain spesific location.just get the direction vector from End position subtract start position. And get distance(length) from direction vector. and let vfx look forward the end point via direction vector .then put distance into VFX parameter(length).
The level BluePrint in the interaction map is a reference to show one of usages.For easeist usage is put it into to sequence.then activate or deactivate it.
Some tutorial below help you to implement your own mechanism in your project
Get Collision with VFX :
https://youtu.be/DUjoilmrPDo?si=8DsMlfgj9OgUw1ks
Find Look at Rotation :
https://youtu.be/zsPG_4vrbYI?si=yfM8WElYcWLOx0O9
You may like this corresponding VFX Foundation Series :
ProjectileVFX with Hit and Launch VFX
VFX Option Series :
Ice and Tsunami VFXLightning & Thunder VFX
Waterfall and Water Element VFX
If you have any Question and did not buy it yet , Please Go to My FB : https://www.facebook.com/DrGame-1041363192578952
or just leave a comment under Preview Video ( youtube ).If You have bought it already . Please provide Your Order ID first (via Email or FB) . Before you ask technical support .
高清预览>> https://youtu.be/yMPBpuQ3PkU?si=uMwczmYqFQ0o3Eto
组织良好的资产,高视觉质量与效率和良好的优化!!
复盖可缩放大小,自定义颜色,高度等的参数。..!! 不需要了解NiagaraSystem!
这些特效特效有自动淡入淡出动画1秒,一旦你停用它们。 您可以通过蓝图或C++在1秒后销毁它们!!
有10种独特的特效。 5为光束VFX,5为恒定命中VFX。都是无限循环特效
看看你能不能从下面的特效名称中找到一些关键词。也许有一些适合你的项目。 姓名一览表 :
PowerCannon/FireTongueLick/ElectricLightning/WaterTornado/IonLaser/
注意:这个包不是由光束模块触发的,所以不需要设置终点.相反。如果你需要你的光束到达某个特定的位置.只需从结束位置减去开始位置获取方向矢量。 并从方向矢量获得距离(长度)。 并让vfx通过方向矢量向前看终点。然后将距离放入VFX参数(长度)中。
交互地图中的关卡蓝图是显示其中一个用法的参考。对于easeist用法,将其放入序列中。然后激活或停用它。
下面的一些教程可以帮助您在项目中实现自己的机制
与特效碰撞 :
https://youtu.be/DUjoilmrPDo?si=8DsMlfgj9OgUw1ks
查找看看旋转 :
https://youtu.be/zsPG_4vrbYI?si=yfM8WElYcWLOx0O9
您可能会喜欢这个相应的VFX基础系列 :
特效选项系列 :
如果您有任何问题,还没有购买,请到我的FB : https://www.facebook.com/DrGame-1041363192578952
或者只是在预览视频(youtube)下发表评论。如果你已经买了它。 请先提供您的订单编号(通过电子邮件或FB). 在您要求技术支持之前。
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