Features:

  •  Highly detailed effects ready to used in AAA quality games, and Cinematics.
  •  Realistic blood, dirty blood, water and orange juice material included.
  •  Respond to lighting in a realistic manner with real shadows being casted.
  • High, Medium and Low poly versions are available.

Type of Emitters: CPU

Number of Unique Effects: 20

LODs: Has 3 detail levels. You can switch them in a blueprint based on your requirement.

Number of Materials: 4

Number of Textures: 0

Number of Blueprints: 1

Number of Unique Meshes: 20

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: –

Important/Additional Notes: These are Alembic geometry caches not Niagara or any particle effects.

特征:

  •  高度详细的效果准备用于AAA质量的游戏和电影.
  •  逼真的血液,脏血,水和橙汁材料包括在内。
  •  以真实的方式响应照明与真实的阴影被投射.
  • 高、中、低聚版本可供选择.

发射器类型:CPU

独特效果数量:20

Lod:有3个细节级别。 您可以根据需求在蓝图中切换它们。

材料数量:4

纹理数量:0

蓝图数目:1

唯一网格数:20

支持的开发平台:

视窗:(是)

Mac:(否)

文件: –

重要/附加说明:这些是Alembic几何缓存,不是Niagara或任何粒子效果。










Extremely realistic and highly detailed simulated Alembic blood splatter, explosion and other effects.

This pack has 20 Variations with 3 detail levels.

3 Blood Splashes, 4 Blood hitting wall effects, 3 Blood Explosions, 3 Blood Dripping Effects, 4 Spraying effects, 2 Blood Droplet Effects. More effects will be added in the future.

You can use any material on them to suit your requirements such as water material, orange juice material .etc

I have included Blood, Dirty Blood, Water and Orange Juice materials. You can change material instance properties to make any liquid you wish.

Important: These are Geometry Cashes of Fluid Simulations imported into Unreal Engine in Alembic format. NOT Niagara or other particle effect. These effects won't interact with the environment like real-time effects.

Video Showcase

Effect Used in a Game

非常逼真和高度详细的模拟Alembic血液飞溅,爆炸和其他效果。

这个包有20个变化与3个细节级别.

3血溅,4血打墙效果,3血爆炸,3血滴效果,4喷效果,2血滴效果。 未来会增加更多的效果。

您可以在它们上使用任何材料以满足您的要求,例如水材料,橙汁材料。等

我已经包括血液,脏血,水和橙汁材料。 您可以更改材质实例属性以生成您希望的任何液体。

重要提示:这些是以Alembic格式导入虚幻引擎的流体模拟的几何模型。 不是尼亚加拉或其他粒子效果。 这些效果不会像实时效果那样与环境交互。

短片展览

游戏中使用的效果

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