View Full Technical Overview Video
Features:
- 4K textures for 4 fire sizes, each with 4 variants.
- Optical Flow Textures.
- A Channel packed set of textures for use with a blackbody shader to minimize memory footprint.
- A set of “Hero Fire” textures including an explosive fire gush, dark lit smoke fading to a wispy smoke.
- 3 different ember / spark textures.
- Extensive blueprint hooks for easy “Uniqifying” each placed fire instance.
- Plug and Play ready for Virtual Production and on the fly modulation of the effects without having to dig into the system connections.
Type of Emitters: Niagara and Cascade versions including CPU and GPU emitters.
Number of Unique Effects: 10
LODs: (Yes/No) Yes
Number of Materials: 89
Number of Textures: 67
Number of Blueprints: 6
Number of Unique Meshes: 1
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: ActionVFX.com and UndertoneFX.com
Important/Additional Notes: This pack comes with support. We are happy to update the setup, add material variants or fix any bugs you find. Please stay in touch with us and make suggestions if anything isn’t working as you expect, and we will aim to be responsive and get updates pushed regularly!
特征:
- 4k纹理为4个火大小,每个有4个变种。
- 光流纹理。
- 一组通道打包的纹理,用于黑体着色器,以最大限度地减少内存占用。
- 一组”英雄之火”纹理,包括一个爆炸性的火涌出,黑暗的烟雾褪色为一缕烟雾。
- 3种不同的余烬/火花纹理。
- 广泛的蓝图挂钩,方便”Uniqifying”每个放置的火实例。
- 即插即用,为虚拟制作和动态调制效果做好准备,而无需深入了解系统连接。
发射器类型:Niagara和Cascade版本,包括CPU和GPU发射器。
独特效果数量:10
Lod:(是/否)是
材料数量:89
纹理数量:67
蓝图数目:6
唯一网格数:1
支持的开发平台:
Windows:是的
Mac:是的
文件: ActionVFX.com 和 UndertoneFX.com
重要/附加说明:此包附带支持。 我们很乐意更新设置,添加材料变体或修复您发现的任何错误。 请与我们保持联系,并提出建议,如果有什么不工作,如您所期望的,我们将致力于响应和得到更新推送定期!
View Pack TrailerThe Ultimate Fire Pack Vol 1. by ActionVFX and Undertone FX, Inc.
ActionVFX has filmed some of the best fire stock footage in the industry that have been seen in innumerable films, television shows and commercials.
Now, in partnership from the Real Time experts at Undertone FX, Inc. we bring this footage to Unreal Engine. All textures have been prepped in 4K seamless loops, and have had particle systems, materials and blueprints setup so that you get the best looking real time fire ever to have graced a video game engine, with drag and drop ease of use.
Tons of parameters have been exposed to the Niagara versions of the particles via blueprint so that you can quickly and easily customize every single placed fire, from the wind, to smoke, embers, spawn rates. Whether or not you have any experience in FX, these fires should be accessible.
Whether your are doing Virtual Production, are a game designer, an environment artist or a seasoned real time vfx artist, this pack is aimed to be usable by you.
All primary textures have been authored with optical Flow based motion vector textures, so that if your game needs to support slow motion or time dilation, the fires will beautifully interpolate.
The pack’s primary fire textures have 4 sizes (tiny, small, medium, large), each with four variants. The Niagara systems are setup to allow each fire to randomize between the 4 variants, or you can set which one you want explicitly, so if you are grouping fires near one another, you can explicitly specify the exact texture spread so that you avoid repeating patterns.
54 custom parameters have been connected between the Blueprints and the Niagara versions of the systems, so that every placed instance can be made unique to avoid repeating patterns. You can vary the presence of the light, distortion, ambient embers, bursting embers and wind. You can set, via the blueprints the density, speed, brightness, scale, turbulence and many more parameters to customize each placed fire instance.
Brought to you by the combined expertise and innovation of ActionVFX and Undertone FX, we’re committed to delivering assets that push the boundaries of what’s possible in game development and virtual production.
Looking for more Game-Ready Assets? Check out our Bullet Hits and 8K Sniper Scope Textures for Unreal Engine!
Customer Showcase
View how Corridor Digital used this pack in their D&D show, Son of a Dungeon
View how Christopher Clements used this pack in FXitinPost’s Flashpoint Paradox Trailer
View how Hasraf “HaZ” Dulull used this pack inside of HaZimation’s RIFT
查看包装拖车终极火包第1卷. 由ActionVFX和Undertone FX,Inc。
动作特效 已经拍摄了一些最好的消防股票镜头在业内已经看到无数的电影,电视节目和商业广告。
现在,与来自 Undertone FX,Inc。 我们将此镜头带入虚幻引擎。 所有纹理都已在4k无缝循环中准备好,并已设置粒子系统,材质和蓝图,以便您获得有史以来最好看的实时火光,使视频游戏引擎更加优雅,易于拖放。
已通过蓝图向Niagara版本的粒子公开了数以吨计的参数,以便您可以快速轻松地自定义从风到烟雾、余烬和生成率的每一个放置的火焰。 无论您是否有外汇方面的经验,这些火灾都应该可以访问。
无论您是在做虚拟制作,是游戏设计师,环境艺术家还是经验丰富的实时特效艺术家,这个包都是为了让您可以使用。
所有主要纹理都已使用基于光流的运动矢量纹理创作,因此,如果您的游戏需要支持慢动作或时间扩张,火灾将精美地插入。
该包的主要火纹理有4个尺寸(小,小,中,大),每个有四个变种。 Niagara系统的设置允许每个火在4个变体之间随机化,或者您可以明确设置您想要的一个,因此如果您将火分组在彼此附近,您可以明确指定确切的纹理传播,以便避免重复模式。
在系统的蓝图和Niagara版本之间连接了54个自定义参数,因此每个放置的实例都可以设置为唯一,以避免重复模式。 你可以改变光的存在,失真,环境余烬,爆裂余烬和风. 您可以通过蓝图设置密度、速度、亮度、比例、湍流和更多参数,以自定义每个放置的火灾实例。
结合专业知识和创新,为您带来 动作特效 和 底色外汇,我们致力于提供资产,突破游戏开发和虚拟制作的可能。
寻找更多的游戏准备资产? 查看我们的 子弹击中 和8K 狙击手范围纹理 对于虚幻引擎!
客户展板
查看Corridor Digital如何在他们的D&D节目中使用此包,地下城之子
查看Christopher Clements如何在FXitinPost的Flashpoint Paradox预告片中使用此包
查看Hasraf”HaZ”Dulull如何在HaZimation的裂谷中使用这个包
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