Features:

  •  1,011 textures for 45 unique Bullet hits, from the front, side and ground.
  •  Parent Material with settings to tune the look/fade/etc…
  • Most “features” in the material is behind a static switch with enable/disable checkboxes so you’re only paying for the features you specifically enable.
  •  Pre-Populated Material instances for each Bullet Hit, with proper tuning custom to each clip.
  • Niagara system and Blueprint for easy customization of the playback speed, looping, etc…
  • 9 Channel Packed. So for 30MB you can get four variants of side, front and ground muzzle flashes.

Type of Emitters: CPU

Number of Unique Effects: 1

LODs: No, not necessary, they are single particle FX.

Number of Materials: 1 Parent Material and 54 Material Instances. 9 of the materials are for Channel Packed.

Number of Textures: 45 Unique footages converted into flipbook textures each with a variety of setups across size and resolution for the user to maximize quality/memory tradeoffs, for a total of 1,011 Textures. 27 of those are for the channel packed with frame counts from 32, 64, 128 and 256.

Number of Blueprints: 1 Parent Blueprint and 54 Blueprints.

Supported Development Platforms:

             Windows: Yes

             Mac: Yes

This pack comes with support. We’ll update the setup, add material variants or fix any bugs. Stay in touch with us!

特征:

  •  1,011纹理45独特的子弹命中,从正面,侧面和地面。
  •  具有调整外观/淡入淡出/等设置的父材质。..
  • 材质中的大多数”功能”都位于带有启用/禁用复选框的静态开关后面,因此您只需为专门启用的功能付费。
  •  为每个子弹命中预填充材质实例,并对每个剪辑进行适当的自定义调整。
  • 尼亚加拉系统和蓝图,方便定制播放速度,循环等…
  • 9通道包装。 因此,对于30mb,您可以获得侧面,正面和地面枪口闪光的四种变体。

发射器类型:CPU

独特效果数量:1

Lod:不,没有必要,它们是单粒子FX。

材质数量:1个父材质和54个材质实例。 其中9种材料是用于通道包装的。

纹理数量:45个独特的脚印转换成flipbook纹理,每个纹理都有不同的大小和分辨率设置,用户可以最大限度地权衡质量/内存,总共有1,011个纹理。 其中27个用于包装有32、64、128和256帧计数的通道。

蓝图数量:1个父蓝图和54个蓝图。

支持的开发平台:

             Windows:是的

             Mac:是的

这个包带有支持。 我们将更新设置,添加材料变体或修复任何错误。 与我们保持联系!









View Asset Showcase VideoView Technical Overview Video

The Bullet Hits VFX Footage pack by ActionVFX and Undertone FX, Inc. contains high quality filmed fx elements used in Film and Television, brought to you ready to use for real time in Unreal Engine targeting Virtual Production and AAA Video game development.

Materials and blueprints have been designed to make usage of these clips quick and easy, with selectable fade ins, outs, edge fades and a variety of other parameters that the user can customize for each clip. With preset values that have been tuned for each clip to make them work perfect right out of the box.

A particle system and blueprint combination has been designed to make previewing, selecting and implementing each of these clips a breeze. Just look around in the demo map to see which clips you want to use in your project, and copy/paste the blueprints into sequencer, or point directly to them via a muzzle flash table.

The clips are extremely high quality, filmed on red cameras in 2k, 4k and sometimes 8k resolution, with HDR source. They have all been converted into flipbooks with a variety of frame counts from ranging from 32 up to 256 frames of animation. Each with a variety of resolutions so that the user can easily select the quality/memory/performance target they are after.

Channel Packed combinations have also been prepared, and setup with random selection in the material with AAA game development, so you get 4 variants per texture for only about 10MB of memory per texture.

Brought to you by the combined expertise and innovation of ActionVFX and Undertone FX, we’re committed to delivering assets that push the boundaries of what’s possible in game development and virtual production.

Looking for more Game-Ready Assets? Check out our Ultimate Fire Pack and 8K Sniper Scope Textures for Unreal Engine!

查看资产展示视频查看技术概述视频

子弹击中特效镜头包 动作特效Undertone FX,Inc。 包含电影和电视中使用的高质量拍摄的fx元素,为您提供实时使用的虚幻引擎,以虚拟制作和AAA视频游戏开发为目标。

材料和蓝图的设计使这些剪辑的使用快速和容易,与可选的淡入,淡出,边缘淡出和各种其他参数,用户可以自定义每个剪辑。 与预设值,已调整为每个剪辑,使他们的工作完美的开箱即用。

设计了粒子系统和蓝图组合,使预览、选择和实现每个剪辑变得轻而易举。 只需在演示地图中查看要在项目中使用的剪辑,然后将蓝图复制/粘贴到sequencer中,或者通过枪口闪光表直接指向它们。

这些剪辑是非常高的质量,拍摄的红色相机在2K,4k,有时8k分辨率,HDR源。 它们都已转换为flipbook,具有从32到256帧动画的各种帧数。 每个具有各种分辨率,以便用户可以轻松选择他们所追求的质量/内存/性能目标。

通道包装组合也已经准备好,并设置与随机选择的材料与AAA游戏开发,所以你得到4个变种每个纹理只有大约10mb的内存每个纹理。

结合专业知识和创新,为您带来 动作特效 底色外汇,我们致力于提供资产,以突破游戏开发和虚拟制作的可能性。

寻找更多的游戏准备资产? 查看我们的 终极火包 和8K 狙击手范围纹理 对于虚幻引擎!

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