Main Features:
- Use C++ or Blueprints to work with system
- Easy to setup on any actor
- Aim zones based on mesh sockets
- 4 subsystems for your perfect shooting mechanics
- Stickiness – Sight slowdown when aiming at an enemy based on curves
- Magnetism – In zone the bullet will directed into the enemy
- Auto Aim – auto camera movement to visible target zone with many parameters
- Zones scaling based on distance to target
Code Modules:
- AimAssistSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: Supported for games with client-side trust model. It’s mean that you can send events to server with current rotation to crosshair to perform shot on server and another clients.
Supported Development Platforms: Win, Mac, Linux, IOS, Android
Supported Target Build Platforms: Win, Mac, Linux, IOS, Android
主要特点:
- 使用C++或蓝图与系统一起工作
- 易于安装在任何演员
- 基于网格插座的目标区域
- 4个子系统为您完美的射击力学
- 粘性-基于曲线瞄准敌人时的视线减速
- 磁性–在区域内,子弹将射向敌人
- 自动瞄准-自动相机移动到可见的目标区域与许多参数
- 基于目标距离的区域缩放
代码模块:
- AimAssistSystem(运行时)
蓝图数目: 0
C++类数: 5
网络复制: 支持具有客户端信任模型的游戏。 这意味着您可以将事件发送到服务器,并将当前旋转到十字准线,以便在服务器和其他客户端上执行拍摄。
支持的开发平台: Win,Mac,Linux,IOS,Android
支持的目标构建平台: Win,Mac,Linux,IOS,Android
Pro Aim Assist – solution, based on systems used in most AAA shooter games to provide comfortable shooting for users on consoles, PC and mobile devices. It contains 4 subsystems with many customizable parameters.
Trailer: Link
Playable Demo: Link
Lyra’s Integration: Link
Discord: link
Example Project: Link
Documentation: Link
Pro Aim Assist-解决方案,基于大多数AAA射击游戏中使用的系统,为控制台,PC和移动设备上的用户提供舒适的射击。 它包含4个子系统,具有许多可定制的参数。
拖车/拖车: 连结
可玩演示: 连结
莱拉的整合: 连结
不和谐: 连结
示例项目: 连结
文件: 连结
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