A Blueprint based Talent/Skill Tree system. Can modify character attributes, unlock items by name, unlock group of items by type. Contains 4 presets: Classic vertical tree, Weapon (Artifact-like) Talents, Talent Switcher, Horizontal tree, item samples.

基于蓝图的人才/技能树系统。 可以修改字符属性,按名称解锁项目,按类型解锁项目组。 包含4个预设:经典垂直树,武器(神器般)天赋,天赋切换器,水平树,物品样本。

Number of Blueprints:

TalentSystem

– 29 Blueprints

– 3 Data Tables

– 88 Textures

– 17 UMG widgets

– 2 Tutorial Blueprints

Bonus

– Sample content 186 assets

– 13 item examples

– 3 UMG widgets

Intended Platform: Windows

Platform Tested: Windows

Compatible with UE4.15 – 4.21

蓝图数目:

人才系统

-29蓝图

-3数据表

-88纹理

-17个UMG小部件

-2教程蓝图

奖金

-样本内容186资产

-13个项目例子

-3UMG小部件

预期平台:Windows

平台测试:Windows

兼容UE4.15-4.21










Preview and tutorials: https://www.youtube.com/watch?v=P_RCdXQIvfk

Main features:

– Create Your tree in 3 steps:

1. Create Class (ex Mage)

2. Create Specializations (ex Frost, Fire and Arcane) {also Each class can have Common Tree(s) -for ex. Survive}

3. Create talents in Data Table

– can modify stats (+/-/+%/-%/*)

– can unlock abilities (3 sample ability included)

– can unlock items by name

– can unlock items by type

– different types of trees (classic, strategy, switcher, weapon artifact-like)

– unlock talents in any direction

– parent talents

– unlock talent by character level and/or spent points in the tree and/or parent(s)

– unlock by at least one parent is learned, or all parent must be learned

– talent buttons of any shape and dimensions (square, rectangular, round… ) and configurations

– no limits to amount of classes, class specializations (trees), talents, talent bonuses

– all logic commented

– class customization – localized name, icon, background, specializations

– each specialization (tree) can be customized – localized name, icon, background, tree widget, talent item widget, tooltip widget, arrow widget

– talent/skill item customization

– this system can generate trees and talents from data tables automatically or You can manually create a tree

– this system DOES NOT uses CastTo nodes – it is reference free – use Your (precreated) widgets (trees, items, tooltips..) and characters

– suitable for any template

– quick to add, easy to understand

预览和教程: https://www.youtube.com/watch?v=P_RCdXQIvfk

主要特点:

-创建你的树在 3个步骤:

1. 创建类(ex法师)

2. 创建特化(Ex霜,火和奥术){每个类也可以有共同的树(s)-为ex. 生存}

3. 在数据表中创建人才

-可以修改统计信息(+/-/+%/-%/*)

-可以解锁能力(包括3个样本能力)

-可以按名称解锁物品

-可以按类型解锁物品

-不同类型的树(经典,策略,切换器,武器神器类)

-解锁任何方向的人才

-家长才能

-通过角色级别和/或在树和/或父母中花费的点数解锁天赋

-解锁至少一个家长学习,或所有家长必须学习

-任何形状和尺寸的天赋按钮(方形,矩形,圆形。.. )和配置

-没有限制的类,类专业(树),人才,人才奖金的数量

-所有逻辑评论

-类定制-本地化名称,图标,背景,专业化

-每个专业化(树)可以定制-本地化名称,图标,背景,树小部件,人才项目小部件,工具提示小部件,箭头小部件

-天赋/技能物品定制

-该系统可以自动从数据表中生成树和人才,也可以手动创建树

-该系统不使用CastTo节点-它是参考免费-使用您的(预处理)小部件(树,项目,工具提示。.)和字符

-适用于任何模板

-快速添加,易于理解

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