Features:
- 11 weapons
- 2 shields
- PBR materials in 3 resolutions
- Diffuse/metallic/normal/roughness maps included
Number of Unique Meshes: 15
Scaled to Epic skeleton: Yes
Collision: Automatic
Vertex Count:
- Bakatwa: 1800 vertices/3108 tris + Scabbard: 3286 vertices/5952 tris
- Ida: 1669 vertices/2490 tris
- Ada: 1531 vertices/2576 tris
- Iklwa: 2467 vertices/4158 tris
- Agedengbe: 1534 vertices/2354 tris
- Flyssa: 1419 vertices/2388 tris
- Sanegue: 2328 vertices/3984 tris
- Knob-Kerrie: 1486 vertices/2720 tris
- Tsonga 2043 vertices/3596 tris
- Assegai: 1836 vertices/3264 tris
- Hunga Munga (1): 1248 vertices/2100 tris
- Hunga Munga (2): 2347 vertices/4088 tris
- Ihawu: 2954 vertices/4648 tris
- Isihlangu: 3730 vertices/5404 tris
LODs: No
Number of Materials and Material Instances: 1 material per weapon
Number of Textures: 3-5 per material (shields have occlusion maps)
Texture Resolutions: 1k/2k/4k
This product supports Lumen in Unreal Engine 5.0+
All models and materials have been checked to render correctly using Nanite.
Documentation: .Blend and FBX files in the “SourceFiles” folder. You should be able to import them into older engine versions, I just can’t officially support it. Drop me an email if you need support.
特征:
- 11武器
- 2护盾
- 3种分辨率的PBR材料
- 包含漫反射/金属/法线/粗糙度贴图
唯一网格数:15
缩放到史诗骨架:是的
碰撞:自动
顶点计数:
- Bakatwa:1800个顶点/3108个tris+刀鞘:3286个顶点/5952个tris
- Ida:1669顶点/2490三
- Ada:1531顶点/2576三
- Iklwa:2467顶点/4158三
- Agedengbe:1534顶点/2354tris
- Flyssa:1419顶点/2388tris
- Sanegue:2328顶点/3984tris
- Knob-Kerrie:1486顶点/2720tris
- Tsonga2043顶点/3596三
- Assegai:1836顶点/3264三
- Hunga Munga(1):1248顶点/2100tris
- Hunga Munga(2):2347顶点/4088tris
- Ihawu:2954顶点/4648三
- Isihlangu:3730顶点/5404tris
Lod:不
材料和材料实例数:每件武器1个材料
纹理数量:每个材质3-5个(护盾有遮挡贴图)
纹理分辨率:1k/2k/4k
本产品支持虚幻引擎5.0+中的流明
所有模型和材料都经过检查,以使用Nanite正确渲染。
文件:.”SourceFiles”文件夹中的混合和FBX文件。 你应该能够将它们导入到较旧的引擎版本中,我只是无法正式支持它。 如果你需要支持,给我发电子邮件.
A set of 11 African weapons and 2 shields, comes with PBR textures in 3 resolutions (1k-4k).
View it on Sketchfab (these are the 1k textures only due to size limitations)
Can be used to define a characters class or as different weapon types, for example:
Dagger – Bakatwa
Sword – Ida
Curved Sword – Ada
Curved Sword – Agedengbe
Thrusting Sword – Iklwa
Long Sword – Flyssa
Curved Long Sword – Sanegue
Club – Knob-Kerrie
Axe – Tsonga
Spear – Assegai
Thrown weapon/axe – Hunga Munga (2 variations)
Shield – Ihawu
Greatshield – Isihlangu
If you want a variation of any of the materials, send me an email and I’ll see if I can add something similar to the pack. This would only be an extra service that’s dependent on my workload so there’s no guarantee but I understand the importance of a coherent artstyle throughout your game.
一套11非洲武器和2盾牌,带有3分辨率(1k-4k)的PBR纹理。
在Sketchfab上查看 (这些是1k纹理仅由于尺寸限制)
可以用来定义一个字符类或作为不同的武器类型,例如:
匕首-巴卡特瓦
剑-艾达
曲剑-艾达
曲剑-Agedengbe
刺剑-伊克尔瓦
长剑-飞剑
弯曲的长剑-Sanegue
俱乐部-旋钮-克里
斧子-松加
矛-阿塞盖
投掷武器/斧头-Hunga Munga(2种变化)
盾-Ihawu
大盾-伊斯兰古
如果你想要任何材料的变化,给我发一封电子邮件,我会看看我是否可以添加类似的东西包。 这只会是一个额外的服务,这取决于我的工作量,所以不能保证,但我理解一个连贯的艺术风格在整个游戏的重要性。
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