Texture Sizes: 4096×4096, 2048×2048, 1024v1024, 1024×512, 1024×2048,
Scaled to Epic skeleton: Yes.
Collision: Yes (Automatically generated).
Physics Asset: Yes (placed manually for realistic collision results).
Triangle/Vertex Count: 1,014 Triangles – 170,000 Triangles.
LODs: Yes ( 2-4 LODs per Skeletal and Static mesh).
Number of Blueprints: 17 Blueprints Classes.
Number of Animation Sequences: 13 Animation Sequence
Number of Animation Blueprints: 2 Animation Blueprints.
Number of Static Meshes: 7 Static Meshes.
Number of Skeletal Meshes: 11 Skeletal Meshes.
Number of Master Materials: 21 Master Materials.
Number of Material Instances: 25 Material Instances.
Number of Textures: 186 Textures.
Number of Sound Cues & Sound Waves: 10 Sound Cues & 10 Sound Waves.
Particle Systems: 9 particle systems [ both Niagara & Cascade particle system ].
Supported Development Platforms: Windows.
Supported Target Build Platforms: PC, Consoles.
纹理尺寸: 4096×4096,2048×2048,1024v1024,1024×512,1024×2048,
缩放到史诗骨架: 是的.
碰撞: 是(自动生成)。
物理资产: 是(手动放置以获得逼真的碰撞结果)。
三角形/顶点计数: 1,014个三角形-170,000个三角形。
Lod: 是的(每个骨架和静态网格体2-4个Lod)。
蓝图数目: 17个蓝图类。
动画序列数: 13动画序列
动画蓝图数量: 2个动画蓝图。
静态网格数: 7静态网格。
骨架网格体的数量: 11骨架网格体。
主材料数量: 21母材。
材质实例数: 25个材料实例。
纹理数量: 186纹理。
声音提示和声波的数量: 10个声音线索和10个声波。
粒子系统: 9粒子系统[尼亚加拉和级联粒子系统]。
支持的开发平台: 窗户。
支持的目标构建平台: PC,控制台。
A set of over 5 high-quality Sci-fi Weapons for your next Next-Gen shooter games – Shotgun, Rocket Launcher, Ammo Boxes, Bow & Arrow, and Blades. Including Animations and Control Rigs.
For other Designs Check out
* Please all screenshots were taken from the Unreal Engine 4 and 5 editors viewport *
Main Preview Video:- https://www.youtube.com/watch?v=B_vtvlPcQOA
Documentation: https://drive.google.com/file/d/1tF8FKkDlAffWJ1DY47oNDAioOBg1TLxF/view?usp=share_link
Main Features:
-
Skeletal Meshes contain animated parts, LODs, Custom placed Physics Assets, and Customizable Material Instances.
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Control Rig is included for you to be able to create your own custom animations in the UE editor.
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Static Meshes also contain LODs, Collision Mesh, and Customizable Material Instances.
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Simple Weapon Blueprint Classes which implement Camera Shake, Weapon SFX, Projectile, VFX (MuzzleFlash, Bullet Shell Ejection), and Ammo count on weapons. [3 Blueprint classes have been provided for the Shotgun, Blade, and Rocket Launcher ]
Technical Information
Texture Sizes: 4096×4096, 2048×2048, 1024v1024, 1024×512, 1024×2048,
Scaled to Epic skeleton: Yes.
Collision: Yes (Automatically generated).
Physics Asset: Yes (placed manually for realistic collision results).
Triangle/Vertex Count: 1,014 Triangles – 170,000 Triangles.
LODs: Yes ( 2-4 LODs per Skeletal and Static mesh).
Number of Blueprints: 17 Blueprints Classes.
Number of Animation Sequences: 13 Animation Sequence
Number of Animation Blueprints: 2 Animation Blueprints.
Number of Static Meshes: 7 Static Meshes.
Number of Skeletal Meshes: 11 Skeletal Meshes.
Number of Master Materials: 21 Master Materials.
Number of Material Instances: 25 Material Instances.
Number of Textures: 186 Textures.
Number of Sound Cues & Sound Waves: 10 Sound Cues & 10 Sound Waves.
Particle Systems: 9 particle systems [ both Niagara & Cascade particle system ].
Supported Development Platforms: Windows.
Supported Target Build Platforms: PC, Consoles.
一套超过5个高品质的科幻武器为您的下一个世代射击游戏-猎枪,火箭发射器,弹药箱,弓箭和刀片。 包括动画和控制钻机。
其他设计请查看
*请所有屏幕截图都取自虚幻引擎4和5编辑器视口 *
主预览视频:- https://www.youtube.com/watch?v=B_vtvlPcQOA
文件: https://drive.google.com/file/d/1tF8FKkDlAffWJ1DY47oNDAioOBg1TLxF/view?usp=share_link
主要特点:
-
骨架网格体包含动画部件、Lod、自定义放置的物理资源和可自定义的材质实例。
-
包含Control Rig,以便您能够在UE编辑器中创建自己的自定义动画。
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静态网格体还包含Lod、碰撞网格体和可自定义的材质实例。
-
实现相机抖动、武器SFX、射弹、特效(MuzzleFlash、弹壳弹射)和弹药的简单武器蓝图类依赖于武器。 [为猎枪、刀锋和火箭发射器提供了3个蓝图类]
技术资料
纹理尺寸: 4096×4096,2048×2048,1024v1024,1024×512,1024×2048,
缩放到史诗骨架: 是的.
碰撞: 是(自动生成)。
物理资产: 是(手动放置以获得逼真的碰撞结果)。
三角形/顶点计数: 1,014个三角形-170,000个三角形。
Lod: 是的(每个骨架和静态网格体2-4个Lod)。
蓝图数目: 17个蓝图类。
动画序列数: 13动画序列
动画蓝图数量: 2个动画蓝图。
静态网格数: 7静态网格。
骨架网格体的数量: 11骨架网格体。
主材料数量: 21母材。
材质实例数: 25个材料实例。
纹理数量: 186纹理。
声音提示和声波的数量: 10个声音线索和10个声波。
粒子系统: 9粒子系统[尼亚加拉和级联粒子系统]。
支持的开发平台: 窗户。
支持的目标构建平台: PC,控制台。
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