Number of Unique Meshes: 118
Collision: Yes – Complex
Tris : 14 785 919
Sum Tris : 1 773 851 622
LODs: No
Number of Materials: 7
Number of Material Instances: 107
Number of Textures: 42
Texture Resolutions: 512×512, 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms:
-
Windows: Yes
-
Mac: No
Documentation Links :
唯一网格数:118
碰撞:是-复杂
Tris:14 785 919
三元:1773851622
Lod:不
材料数量:7
材质实例数:107
纹理数量:42
纹理分辨率: 512×512,1024×1024,2048×2048,4096×4096
支持的开发平台:
-
Windows:是的
-
Mac:没有
文档链接 :
VisusCity is a procedural content generated (PCG) city ideal for road, city and neighborhood layouts to use for game development, architectural visualization or video production.
Update 01 (20 Nov 2024) :
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Added Interior Cube Maps and Streetlights for lighting in night scenes with Tutorial.
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Added Home_03 Exterior
Videos :
Adding Buildings and Houses as Packed Level Actors Tutorial
Interior Cube Maps & Lighting Tutorial
Asset Pack includes :
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Demo level as seen in previews.
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127 Road, Bridge & Highway Blueprint templates
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12 Building Exteriors
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13 House Exteriors
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10 Trees
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20 Interior Cube Maps
The Buildings and Houses are set up as Packed Level Actors thus, own custom levels can be used to replace or add to existing library.
Foliage actors are set up as Static Meshes and Foliage Actors to be easily replaced or added by custom libraries.
Road, Bridge & Highway templates can all be modified with spline editing tools.
Custom Road Curbs & Pavements can be added using Data Assets.
Road Lines, Stop Lines and Walk lines are editable with the spline controls and structure sets.
Disclaimer :
This product supports Nanite for Unreal Engine 5.0+
Nanite Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.4/en-US/nanite-virtualized-geometry-in-unreal-engine/
This product supports Lumen for Unreal Engine 5.0+
Lumen Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.4/en-US/lumen-technical-details-in-unreal-engine/
This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+
PCG Support is enabled in this project. Please refer to official documentation :
https://docs.unrealengine.com/5.4/en-US/procedural-content-generation-overview/
VisusCity是一个程序内容生成(PCG)城市,非常适合道路,城市和社区布局,用于游戏开发,建筑可视化或视频制作。
更新01(2024年11月20日) :
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添加内部立方体地图和路灯照明在夜间场景与教程.
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添加Home_03外观
短片 :
资产包包括 :
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演示级别,如预览中看到的。
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127道路、桥梁及公路蓝图模板
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12幢建筑物外墙
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13房屋外景
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10棵树
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20内部立方体地图
建筑物和房屋设置为打包关卡Actor,因此,可以使用自己的自定义关卡来替换或添加到现有库中。
植物actor设置为静态网格体和植物Actor,可由自定义库轻松替换或添加。
道路,桥梁和高速公路模板都可以用样条编辑工具进行修改。
自定义路缘和人行道可以添加使用数据资产.
道路线、停止线和行走线可使用样条控件和结构集编辑。
免责声明 :
本产品支持Nanite for Unreal Engine5.0+
Nanite支持在此项目中启用。 请参考官方文档 :
https://docs.unrealengine.com/5.4/en-US/nanite-virtualized-geometry-in-unreal-engine/
本产品支持适用于虚幻引擎5.0+的Lumen
在这个项目中启用了流明支持. 请参考官方文档 :
https://docs.unrealengine.com/5.4/en-US/lumen-technical-details-in-unreal-engine/
该产品支持Pcg(程序内容生成)的虚幻引擎5.2+
在此项目中启用了PCG支持。 请参考官方文档 :
https://docs.unrealengine.com/5.4/en-US/procedural-content-generation-overview/
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